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我試圖建立一個監督樹,其中我有這樣的結構:二郎監督樹終止
1根主管 - > 3「水平」上司 - >每個級別主管具有一個初始化監 - > X數目的工作人員(現在只有1爲例)
但由於某種原因,啓動二級監督使整個樹終止,如果我只開始1根 - > 1級 - > 1初始化 - > 1工人(或更多的工作人員)這很好,但只要我嘗試添加更多的主管,樹就會終止。
-module(otp_supervisor).
-behavior(supervisor).
-export([start_cell/1]).
-export([init/1]).
start_cell(root) ->
supervisor:start_link({local, root}, ?MODULE, [root]);
start_cell({Type, Role}) ->
supervisor:start_link({local, Type}, ?MODULE, [{Type, Role}]).
init([root]) ->
init_root(one_for_one, 3, 60);
init([{level, Param}]) ->
init_level(one_for_one, 3, 60, {member, Param});
init([{member, Param}]) ->
init_member(one_for_one, 3, 60, Param).
init_root(RestartStrategy, MaxRestart, MaxTime) ->
io:format("~p ~s: Spawning...~n", [self(), root_supervisor]),
{ok, {
{RestartStrategy, MaxRestart, MaxTime},
[
{olevel,
{otp_supervisor, start_cell, [{level, overseer}]},
permanent, 1000, supervisor, [otp_supervisor]
},
{slevel,
{otp_supervisor, start_cell, [{level, supervisor}]},
permanent, 1000, supervisor, [otp_supervisor]
},
{wlevel,
{otp_supervisor, start_cell, [{level, worker}]},
permanent, 1000, supervisor, [otp_supervisor]
}
]
}
}.
init_level(RestartStrategy, MaxRestart, MaxTime, {member, overseer}) ->
io:format("~p ~s: Spawning...~n", [self(), overseer_level_supervisor]),
{ok, {
{RestartStrategy, MaxRestart, MaxTime},
[
{oinit,
{otp_supervisor, start_cell, [{member, overseer}]},
permanent, 1000, supervisor, [otp_supervisor]}
]
}
};
init_level(RestartStrategy, MaxRestart, MaxTime, {member, supervisor}) ->
io:format("~p ~s: Spawning...~n", [self(), supervisor_level_supervisor]),
{ok, {
{RestartStrategy, MaxRestart, MaxTime},
[
{sinit,
{otp_supervisor, start_cell, [{member, supervisor}]},
permanent, 1000, supervisor, [otp_supervisor]}
]
}
};
init_level(RestartStrategy, MaxRestart, MaxTime, {member, worker}) ->
io:format("~p ~s: Spawning...~n", [self(), worker_level_supervisor]),
{ok, {
{RestartStrategy, MaxRestart, MaxTime},
[
{winit,
{otp_supervisor, start_cell, [{member, worker}]},
permanent, 1000, supervisor, [otp_supervisor]}
]
}
}.
init_member(RestartStrategy, MaxRestart, MaxTime, overseer) ->
io:format("~p ~s: Spawning...~n", [self(), init_overseer]),
{ok, {
{RestartStrategy, MaxRestart, MaxTime},
[
{ol_core,
{aux_datasocket, start, [ol_overseer1]},
permanent, 1000, worker, [aux_datasocket]
}
]
}
};
init_member(RestartStrategy, MaxRestart, MaxTime, supervisor) ->
io:format("~p ~s: Spawning...~n", [self(), init_supervisor]),
{ok, {
{RestartStrategy, MaxRestart, MaxTime},
[
{sl_core,
{aux_datasocket, start, [sl_overseer1]},
permanent, 1000, worker, [aux_datasocket]
}
]
}
};
init_member(RestartStrategy, MaxRestart, MaxTime, worker) ->
io:format("~p ~s: Spawning...~n", [self(), init_worker]),
{ok, {
{RestartStrategy, MaxRestart, MaxTime},
[
{wl_core,
{aux_datasocket, start, [wl_overseer1]},
permanent, 1000, worker, [aux_datasocket]
}
]
}
}.
的aux_datasocket模塊是一個非常簡單的gen_server,通過自身工作完全正常(因爲它只不過是現在就開始了gen_server),所以我肯定錯誤不在於該模塊中。
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