2012-07-12 108 views

回答

0

我知道這是一個老話題,提問者現在可能已經得到了他的答案。但希望這將幫助其他人

[1] http://stackoverflow.com/questions/5271197/cocos-3d-pod-file-format-for-iphone-developing [1]

0

這是怎麼了我知道了,有了這個代碼替換您的初始化函數 ` - (無效){initializeScene

CC3Camera* cam = [CC3Camera nodeWithName: @"Camera"]; 

cam.location = cc3v(0.0, 0.0, 0.6); 

[self addChild: cam]; 

CC3Light* lamp = [CC3Light nodeWithName: @"Lamp"]; 
lamp.location = cc3v(-2.0, 0.0, 0.0); 
lamp.isDirectionalOnly = NO; 
    [cam addChild: lamp]; 




CC3PODResourceNode *testBox = [CC3PODResourceNode nodeWithName:@"obj"]; 

testBox.resource = [CC3PODResource resourceFromFile: @"angry4.POD"]; 

[self addChild:testBox]; 





[testBox getNodeNamed: @"obj"].visible = YES; 


testBox.touchEnabled = YES; 

[testBox setRotation:cc3v(100, 0, 0)]; 

testBox.location = cc3v(0.0f, 0.0f, 0.0f); 

[testBox setScale:cc3v(0.5,0.5,0.5)]; 


CCActionInterval* LCLoop = [CC3Animate actionWithDuration: 4.1]; 

[testBox runAction:[CCRepeatForever actionWithAction:LCLoop]]; 

[self createGLBuffers]; 
[self selectShaderPrograms]; 
[self createBoundingVolumes]; 

LogInfo(@"The structure of this scene is: %@", [self structureDescription]); 

}`