我有大量的圖片從服務器獲取,我想獲取一些圖片比其他人更高的優先級,所以我實現了我自己的ThreadPoolExecutor
,返回FutureTask
實施Comparable
,但它似乎沒有工作。這些任務或多或少地按照我將它們添加到隊列中的順序進行處理。我調試了我的ThreadPoolExecutor
的BlockingQueue
,發現當我添加具有更高優先級的Runnable
時,它不會一直移動到隊列頂部。下面是代碼ThreadPoolExecutor支持PriorityBlockingQueue似乎並沒有工作
public class PriorityThreadPoolExecutor extends ThreadPoolExecutor {
public PriorityThreadPoolExecutor(int corePoolSize, int maximumPoolSize,
long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue) {
super(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue);
}
protected <T> RunnableFuture<T> newTaskForValue(Runnable runnable, T value) {
return new ComparableFutureTask<T>(runnable, value);
}
protected class ComparableFutureTask<T>
extends FutureTask<T> implements Comparable<ComparableFutureTask<T>> {
private Object object;
public ComparableFutureTask(Runnable runnable, T result) {
super(runnable, result);
object = runnable;
}
@Override
@SuppressWarnings({ "unchecked", "rawtypes" })
public int compareTo(ComparableFutureTask<T> o) {
if (this == o) {
return 0;
}
if (o == null) {
return -1; // this has higher priority than null
}
if (object != null && o.object != null) {
if (object.getClass().equals(o.object.getClass())) {
if (object instanceof Comparable) {
return ((Comparable) object).compareTo(o.object);
}
}
}
return 0;
}
}
}
我以這種方式添加的任務池:
public BitmapLoader(Context context){
mThreadPoolExecutor = new PriorityThreadPoolExecutor(10, Integer.MAX_VALUE,//corepool and maxpool
1L, TimeUnit.SECONDS,//keep alive idle threads
new PriorityBlockingQueue<Runnable>());//priority queue for jobs
}
public void queuePhoto(String url, ImageView imageView, int priority) {
BitmapToLoad p = new BitmapToLoad(url, imageView, priority);
final RunnableFuture<Object> futureTask =
mThreadPoolExecutor.newTaskForValue(new BitmapLoaderRunnable(p), null);
Log.d("BitmapLoader", "Scheduling job with priority " + priority);
mThreadPoolExecutor.execute(futureTask);
}
我BitmapLoaderRunnable
工具Comparable
當我調試被稱爲compareTo
方法。我究竟做錯了什麼?由於
編輯:下面是我的可運行
private class BitmapLoaderRunnable implements Runnable, Comparable<BitmapLoaderRunnable> {
private BitmapToLoad bitmapToLoad;
public BitmapLoaderRunnable(BitmapToLoad bitmap) {
this.bitmapToLoad = bitmap;
}
@Override
public void run() {
try{
if(imageViewReused(bitmapToLoad))
return;
Thread.sleep(1000);
Bitmap bmp = getBitmap(bitmapToLoad.url);
BitmapCache.put(bitmapToLoad.url, bmp);
if(imageViewReused(bitmapToLoad))
return;
BitmapDisplayer bd = new BitmapDisplayer(bmp, bitmapToLoad);
mHandler.post(bd);
} catch(Throwable th){
th.printStackTrace();
}
}
@Override
public int compareTo(BitmapLoaderRunnable other) {
return this.bitmapToLoad.priority - other.bitmapToLoad.priority;
}
}
如果你有錯誤,我建議你分享'BitmapLoaderRunnable'的相關部分。 – 2013-04-25 11:07:41
您確定在您的隊列中有足夠的任務正在等待,因爲corePoolSize = 10? – mki 2013-04-25 11:33:48
是的,所以嘗試它我已經將corePool和maxPool設置爲1,然後在每個Runnables中放置一個Thread.sleep(1000),儘管如此,仍然有相同的行爲...我編輯了問題以顯示我的Runnables – chopchop 2013-04-25 11:53:54