快速信息:這是用於構建在python上的Renpy Visual Novel Game Engine(可在Github上使用)。在運行時重複更改鍵盤映射
我想要做的是鍵盤映射表的['dismiss']
變量更改爲空,而一系列的轉變起到使讀者不能跳過的場景。在場景結束後,我想重新啓用默認的['dismiss']
,以便用戶可以繼續讀取VN。
我至今在我的腳本是:
$ enter_off()
##################
# Animated Intro #
##################
scene bg_sky_winter_sunny with dissolve300s
$ enter_on()
代碼的另一部分定義是:
python early:
# turns enter off
# Also tried # config.keymap['dismiss'] = [] # Same result as below.
def enter_off():
config.keymap['dismiss'].remove('mouseup_1')
config.keymap['dismiss'].remove('K_RETURN')
config.keymap['dismiss'].remove('K_SPACE')
config.keymap['dismiss'].remove('K_KP_ENTER')
config.keymap['dismiss'].remove('joy_dismiss')
return
# turns enter on
def enter_on():
config.keymap['dismiss'].append('mouseup_1')
config.keymap['dismiss'].append('K_RETURN')
config.keymap['dismiss'].append('K_SPACE')
config.keymap['dismiss'].append('K_KP_ENTER')
config.keymap['dismiss'].append('joy_dismiss')
return
# copy of the default keymap in renpy-6.16.5-sdk\renpy\common\00keymap.rpy
def full_kb():
# the rest of the code is long and unnecessary for the question.
現在,我得到的問題是,當我使用爲介紹代碼第一塊,所述dismiss
變量被設置爲空值如預期的,但在片頭端部和場景變化之後,如所預期enter_on()
不工作,並且無論是在dismiss
不更新引擎以包括值或不不加va提供給dismiss
。我基本上都在想我處處可見的地方,但由於缺乏propper文檔,我無法真正弄清楚如何使這個工作。
這裏是有一些信息的地方几個環節:
Renpy鍵盤映射文檔:http://www.renpy.org/wiki/renpy/doc/reference/Keymap
Renpy源代碼:https://github.com/renpy/renpy
任何指針將是真棒!