至於設計,你imageObj2和imageObj3永遠不會加載。
這裏是一個通用的圖像加載器將加載所有的圖片,並將它們存儲在一個數組稱爲IMGS []。
當所有的圖像都滿載,渲染()函數將被調用。那就是你開始繪畫的地方。
// This is an image loader
// When render() is called, all your images are fully loaded
var imgURLs = [
"https://dl.dropboxusercontent.com/u/139992952/stackoverflow/line.png",
"https://dl.dropboxusercontent.com/u/139992952/stackoverflow/line.png",
"https://dl.dropboxusercontent.com/u/139992952/stackoverflow/line.png"];
var imgs=[];
var imgCount=0;
pre_load();
function pre_load(){
for(var i=0;i<imgURLs.length;i++){
var img=new Image();
imgs.push(img);
img.onload=function(){
if(++imgCount>=imgs.length){
// images are now fully loaded
render();
}
}
img.src=imgURLs[i];
}
}
在render()中,您只需繪製圖像。
由於同樣的動作(旋轉圖像)被重複做,你可以創建一個幫助函數來完成旋轉後拉。這裏的幫助函數是drawImageAtAngle。
// draw the rotated lines on the canvas
function render(){
var x=canvas.width/2;
var y=canvas.height/2;
drawImageAtAngle(imgs[0],x,y,-45);
drawImageAtAngle(imgs[2],x,y,45);
drawImageAtAngle(imgs[1],x,y,0);
}
這裏進行旋轉;提供的圖像的角度提供輔助功能:
function drawImageAtAngle(image,X,Y,degrees){
var radians=degrees*Math.PI/180;
var halfWidth=image.width/2;
var halfHeight=image.height/2;
ctx.beginPath();
ctx.save();
ctx.translate(X,Y);
ctx.rotate(radians);
ctx.drawImage(image,-halfWidth,-halfHeight);
ctx.restore();
}
這裏是代碼和一個小提琴:http://jsfiddle.net/m1erickson/ZShWW/
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
body{ background-color: ivory; padding:10px;}
canvas{border:1px solid red;}
</style>
<script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
// This is an image loader
// When render() is called, all your images are fully loaded
var imgURLs = [
"https://dl.dropboxusercontent.com/u/139992952/stackoverflow/line.png",
"https://dl.dropboxusercontent.com/u/139992952/stackoverflow/line.png",
"https://dl.dropboxusercontent.com/u/139992952/stackoverflow/line.png"];
var imgs=[];
var imgCount=0;
pre_load();
function pre_load(){
for(var i=0;i<imgURLs.length;i++){
var img=new Image();
imgs.push(img);
img.onload=function(){
if(++imgCount>=imgs.length){
// images are now fully loaded
render();
}
}
img.src=imgURLs[i];
}
}
// draw the rotated lines on the canvas
function render(){
var x=canvas.width/2;
var y=canvas.height/2;
drawImageAtAngle(imgs[0],x,y,-45);
drawImageAtAngle(imgs[2],x,y,45);
drawImageAtAngle(imgs[1],x,y,0);
}
function drawImageAtAngle(image,X,Y,degrees){
var radians=degrees*Math.PI/180;
var halfWidth=image.width/2;
var halfHeight=image.height/2;
ctx.beginPath();
ctx.save();
ctx.translate(X,Y);
ctx.rotate(radians);
ctx.drawImage(image,-halfWidth,-halfHeight);
ctx.restore();
}
}); // end $(function(){});
</script>
</head>
<body>
<p>This is the line image</p>
<img src="https://dl.dropboxusercontent.com/u/139992952/stackoverflow/line.png">
<p>The line image rotated at center of canvas</p>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>
@Gajotres可以請你幫我這個? – Beginner
如果你創建一個[fiddle](http://jsfiddle.net)來顯示你所得到的東西,那將會更容易一些。 –