2011-02-19 165 views
4

我有一個非常簡單的Java動畫任務。我需要創建一個基本的「財富之輪小程序」。基本上顯示的是一個輪子和一個按鈕。當按下該按鈕時,我希望它選擇一個隨機的度數(例如在720-3600的範圍內)並旋轉許多度數的輪子。然後,我將使用一些邏輯將該學位數轉換爲貨幣價值。我的問題是在動畫中,如何讓圖像以恆定的速度旋轉x度?有沒有擺動功能?非常感謝您的幫助,除此之外,我現在不需要了解關於Java動畫的其他任何信息。Java動畫:旋轉圖像

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也http://stackoverflow.com/questions/3420651 – trashgod 2011-02-19 03:29:51

回答

5

我打算假設您瞭解如何旋轉圖像一次。如果你不這樣做,你可以通過快速的谷歌搜索找到。

你需要的是一個爲你旋轉它的後臺進程。它的工作原理是這樣的:

/** 
* Warning - this class is UNSYNCHRONIZED! 
*/ 
public class RotatableImage { 
    Image image; 
    float currentDegrees; 

    public RotateableImage(Image image) { 
     this.image = image; 
     this.currentDegrees = 0.0f; 
     this.remainingDegrees = 0.0f; 
    } 

    public void paintOn(Graphics g) { 
     //put your code to rotate the image once in here, using current degrees as your rotation 
    } 

    public void spin(float additionalDegrees) { 
     setSpin(currentDegrees + additionalDegrees); 
    } 

    public void setSpin(float newDegrees) { 
     currentDegrees += additionalDegrees; 
     while(currentDegrees < 0f) currentDegrees += 360f; 
     while(currentDegrees >= 360f) currentDegrees -= 360f; 
    } 

} 

public class ImageSpinner implements Runnable { 
    RotateableImage image; 
    final float totalDegrees; 
    float degrees; 
    float speed; // in degrees per second 
    public ImageSpinner(RotatableImage image, float degrees, float speed) { 
     this.image = image; 
     this.degrees = degrees; 
     this.totalDegrees = degrees; 
     this.speed = speed; 
    } 

    public void run() { 
     // assume about 40 frames per second, and that the it doesn't matter if it isn't exact 
     int fps = 40; 
     while(Math.abs(degrees) > Math.abs(speed/fps)) { // how close is the degrees to 0? 
      float degreesToRotate = speed/fps; 
      image.spin(degreesToRotate); 
      degrees -= degreesToRotate; 
      /* sleep will always wait at least 1000/fps before recalcing 
       but you have no guarantee that it won't take forever! If you absolutely 
       require better timing, this isn't the solution for you */ 
      try { Thread.sleep(1000/fps); } catch(InterruptedException e) { /* swallow */ } 
     } 
     image.setSpin(totalDegrees); // this might need to be 360 - totalDegrees, not sure 
    } 

} 
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這看起來真棒,我曾經在SO得到最好的答案之一見。我只是有點困惑這部分實現以及如何,以及你的意思是旋轉一次圖像? – 2011-02-19 06:16:45