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我加這一幕突出從而在ProjectRunDelegate 運行它,它下跌的時候方法cFadeAndShow開始 誰能告訴我什麼問題?試圖讓SplashScene(cocos2d的)形成巴勃羅·魯伊斯·的書,它不工作
即時通訊使用的Xcode 3.2.6 和Cocos2d 1.0.1
或者,也許有人已經有工作飛濺的場景展現在遊戲的開始部分公司的徽標
感謝
#import "SplashScene.h"
@implementation SplashScene
-(id) init {
if ((self = [super init])) {
[self addChild:[SplashLayer node]];
}
return self;
}
-(void)dealloc{
[super dealloc];
}
@end
@implementation SplashLayer
-(id) init {
if ((self = [super init])) {
self.isTouchEnabled = YES;
NSMutableArray * splashImages = [[NSMutableArray alloc] init];
for (int i =1; i<=2; i++) {
CCSprite *splashImage = [CCSprite spriteWithFile:[NSString stringWithFormat:@"splash%d.png",i]];
if (splashImage == nil) {
CCLOG(@"splashImage is nil");
}
[splashImage setPosition:ccp(240,160)];
[self addChild:splashImage];
if (i!=1)
[splashImage setOpacity:0];
[splashImages addObject:splashImage];
}
[self fadeAndShow:splashImages];
}
return self;
}
-(void) fadeAndShow:(NSMutableArray *) images{ // add the meehods
if ([images count]<=1) {
[images release];
[[CCDirector sharedDirector]replaceScene:[GameScene scene]];
}
else {
CCSprite *actual = (CCSprite *)[images objectAtIndex:0];
[images removeObjectAtIndex:0];
CCSprite * next = (CCSprite *)[images objectAtIndex:0];
[actual runAction:[CCSequence actions:[CCDelayTime actionWithDuration:2], [CCFadeOut actionWithDuration:1],
[CCCallFuncN actionWithTarget:self selector:@selector(remove:)],nil]];
[next runAction:[CCSequence actions:[CCDelayTime actionWithDuration:2], [CCFadeIn actionWithDuration:1],
[CCDelayTime actionWithDuration:2],
[CCCallFuncND actionWithTarget:self selector:@selector(cFadeAndShow:data:) data:images],nil]];
}
}
-(void) cFadeAndShow:(id)sender dara:(void*)data{
NSMutableArray * images = (NSMutableArray *) data;
[self fadeAndShow:images];
}
-(void)remove:(CCSprite *)s{
[s.parent removeChild:s cleanup:YES];
}
-(void)dealloc{
[super dealloc];
}
@end
您使用的是ARC嗎?你可以在fadeAndShow方法的開始處添加NSLog(@「Images count =%d」,[images count])併發布它嗎? – giorashc 2013-03-20 08:07:41
Arc Xcode 3?當然不。 Vlad如果你使用這些版本的版本與本書的版本相同,但如果你打算實際發佈一個應用程序,你最終必須升級xcode。 – LearnCocos2D 2013-03-20 09:23:28