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我想在SDL2和SDL2_gfx庫的屏幕上繪製一些圖形原語。但不知何故,SDL2_gfx函數似乎不起作用。下面的代碼應該繪製白色背景上的簡單的綠色填充矩形SDL2_gfx函數不起作用
#include <SDL2/SDL.h>
#include <SDL2/SDL2_gfxPrimitives.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#define SCREENW 1366
#define SCREENH 768
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
bool init_SDL() {
if(SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL could not initialize! SDL Error: %s\n",SDL_GetError());
return false;
}
window = SDL_CreateWindow("SDL_gfx_Test",SDL_WINDOWPOS_UNDEFINED,SDL_WINDOWPOS_UNDEFINED,SCREENW,SCREENH,SDL_WINDOW_SHOWN);
if(window == NULL) {
printf("Window could not be created! SDL Error: %s\n",SDL_GetError());
return false;
}
renderer = SDL_CreateRenderer(window,-1,SDL_RENDERER_ACCELERATED);
if(renderer == NULL) {
printf("Renderer could not be created! SDL Error: %s\n",SDL_GetError());
return false;
}
if(SDL_SetRenderDrawColor(renderer,0xFF,0xFF,0xFF,0xFF) < 0) {
printf("Renderer color could not be set! SDL Error: %s\n",SDL_GetError());
return false;
}
return true;
}
void close_SDL() {
SDL_DestroyRenderer(renderer);
renderer = NULL;
SDL_DestroyWindow(window);
window = NULL;
SDL_Quit();
}
int main(int argc,char *argv[]) {
Sint16 topRightX = 100;
Sint16 topRightY = 100;
Sint16 bottomLeftX = 300;
Sint16 bottomLeftY = 300;
Uint32 green = 0x00FF00FF;
if(!init_SDL()) {
exit(EXIT_FAILURE);
}
SDL_RenderClear(renderer);
if(boxColor(renderer,topRightX,topRightY,bottomLeftX,bottomLeftY,green) < 0) {
printf("Could not draw box to renderer!\n");
exit(EXIT_FAILURE);
}
SDL_RenderPresent(renderer);
SDL_Delay(3000);
close_SDL();
exit(EXIT_SUCCESS);
}
我編寫的代碼的命令
gcc -g3 -o sdl_gfx_test sdl_gfx_test.c `sdl2-config --cflags --libs` -lSDL2_gfx
在Ubuntu 14.04
目前還沒有編譯器錯誤或警告也沒有鏈接器錯誤。但屏幕上不會出現綠色矩形。由於SDL_RenderClear(),只顯示白色背景。我檢查了我的代碼十幾次,但是我發現沒有任何缺陷。有沒有人有一個想法,爲什麼boxColor()不做他的工作?