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試圖創建一個簡單的加載屏幕。下面的代碼打印正確的progress
,所以我知道該部分的作品。但矩形沒有被繪製。不知道什麼是錯的。LibGdx:在屏幕上未繪製的Shaperenderer矩形
完全LoadingScreen:
public class LoadingScreen implements Screen {
private static final float PROGRESS_BAR_WIDTH = MyGdxGame.WIDTH/2f;
private static final float PROGRESS_BAR_HEIGHT = 50f;
GdxAssetManager assetManager;
Stage stage;
//Table mainTable;
private ShapeRenderer shapeRenderer;
private MyGdxGame game;
public LoadingScreen(MyGdxGame game){
this.game = game;
assetManager = game.getAssetManager();
shapeRenderer = new ShapeRenderer();
stage = new Stage(new StretchViewport(MyGdxGame.WIDTH, MyGdxGame.HEIGHT));
}
@Override
public void show() {
assetManager.loadGeneral();
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
renderProgressBar();
if (assetManager.getManager().update()) {
game.setScreen(new LoginScreen(game));
}
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
}
private void renderProgressBar() {
float progress = assetManager.getManager().getProgress();
System.out.println(PROGRESS_BAR_WIDTH * progress);
shapeRenderer.begin(ShapeRenderer.ShapeType.Filled);
shapeRenderer.setColor(Color.RED);
shapeRenderer.rect(
(MyGdxGame.WIDTH - PROGRESS_BAR_WIDTH)/2f,
(MyGdxGame.HEIGHT - PROGRESS_BAR_HEIGHT)/2f,
PROGRESS_BAR_WIDTH * progress,
PROGRESS_BAR_HEIGHT
);
shapeRenderer.end();
}
@Override
public void resize(int width, int height) {
stage.getViewport().update(width, height);
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void hide() {
dispose();
}
@Override
public void dispose() {
stage.dispose();
shapeRenderer.dispose();
}
}
我猜的興趣方法render
和renderProgressBar
。正如我所說的,我所得到的只是一個白色背景,直到加載完成,但renderProgressBar
內的打印輸出正確的值。使用臺架相機的ShapeRenderer
Bah,ofc!知道我錯過了一些小事。需要在'Render()'中設置,對嗎? –
你可以調用渲染方法 – Aryan
你有舞臺上的任何東西嗎?如果是在'stage.draw()'後面調用'renderProgressBar()' – Aryan