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我正在開發一個項目,並且SKNodes沒有根據設備大小動態調整大小。SpriteKit使圖像適合屏幕,而不是延伸過去
例子:
我想第一個圖像上所發生的事情第二次發生。 有沒有什麼可以使這種情況自動發生?顯示圖像
電流大小:
background.position = CGPoint(x: frame.size.width/2, y: frame.size.height/2)
background.size = CGSize(width: background.size.width/5.5, height: background.size.height/5.5)
GameViewController:
import UIKit
import SpriteKit
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Configure the view.
let skView = self.view as! SKView
skView.showsFPS = false
skView.showsNodeCount = false
let scene = GameScene(size: skView.bounds.size)
scene.controller = self
scene.size = skView.bounds.size
/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.ignoresSiblingOrder = true
/* Set the scale mode to scale to fit the window */
scene.scaleMode = .AspectFill
skView.presentScene(scene)
}
override func shouldAutorotate() -> Bool {
return true
}
override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
if UIDevice.currentDevice().userInterfaceIdiom == .Phone {
return .AllButUpsideDown
} else {
return .All
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Release any cached data, images, etc that aren't in use.
}
override func prefersStatusBarHidden() -> Bool {
return true
}
}
我已經在我的GameViewController中有這行代碼..很奇怪。也許它被忽略了? @appzYourLife –