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我最近遇到了一個名爲PyGame Sprite的東西,並希望學會創建Pygame精靈,因爲它對我的項目非常有用。如何將函數分組到一個精靈並隨機定位它
這裏是我的代碼:
import pygame
import sys
from pygame.locals import *
white = (255,255,255)
black = (0,0,0)
objs = []
MAIN_BUTTON = 1
class Pane(pygame.sprite.Sprite):
def __init__(self):
pygame.init()
self.font = pygame.font.SysFont('Arial', 25)
pygame.display.set_caption('Box Test')
self.screen = pygame.display.set_mode((600,400), 0, 32)
self.screen.fill((white))
pygame.display.update()
def addRect(self):
self.rect = pygame.draw.rect(self.screen, (black), (175, 75, 200, 100), 2)
pygame.display.update()
def addText(self):
self.screen.blit(self.font.render('Hello', True, (black)), (250, 115))
pygame.display.update()
def delText(self):
self.screen = pygame.display.set_mode((600,400), 0, 32)
self.screen.fill((white))
pygame.display.update()
def mousePosition(self): #Ignore this.
global clickPos
global releasePos
for event in pygame.event.get():
if event.type == MAIN_BUTTON:
self.Pos = pygame.mouse.get_pos()
return MAIN_BUTTON
else:
return False
def groupSp(self):
pygame.sprite.Sprite.__init__(self, group)
if __name__ == '__main__':
Pan3 = Pane()
Pan3.addRect()
Pan3.addText()
Pan3.mousePosition()
group = pygame.sprite.Group(Pan3.addRect(), Pan3.addText())
Pan3.groupSp()
group.sprites()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit(); sys.exit();
所以我想,如果你能集團想知道這兩個addRect(個體經營)和addText(個體經營)雪碧?如果有,是否有一種方法可以將它隨機放置在屏幕上?或者有更好的方法來做到這一點?
提前感謝您的時間。 :)
哦被稱爲好的謝謝 – PythonNovice