我已經編寫繪製畢達哥拉斯樹分形的程序。任何人都可以看到改進它的任何方法嗎?現在它是89 LOC。改善繪製畢達哥拉斯樹
import java.awt.*;
import java.util.Scanner;
import javax.swing.*;
public class Main extends JFrame {;
public Main(int n) {
setSize(900, 900);
setTitle("Pythagoras tree");
add(new Draw(n));
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
}
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
System.out.print("Give amount of steps: ");
new Main(sc.nextInt());
}
}
class Draw extends JComponent {
private int height = 800;
private int width = 800;
private int steps;
public Draw(int n) {
steps = n;
Dimension d = new Dimension(width, height);
setMinimumSize(d);
setPreferredSize(d);
setMaximumSize(d);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.white);
g.fillRect(0, 0, width, height);
g.setColor(Color.black);
int x1, x2, x3, y1, y2, y3;
int base = width/7;
x1 = (width/2)-(base/2);
x2 = (width/2)+(base/2);
x3 = width/2;
y1 = (height-(height/15))-base;
y2 = height-(height/15);
y3 = (height-(height/15))-(base+(base/2));
g.drawPolygon(new int[]{x1, x1, x2, x2, x1}, new int[]{y1, y2, y2, y1, y1}, 5);
int n1 = steps;
if(--n1 > 0){
g.drawPolygon(new int[] {x1, x3, x2}, new int[] {y1, y3, y1}, 3);
paintMore(n1, g, x1, x3, x2, y1, y3, y1);
paintMore(n1, g, x2, x3, x1, y1, y3, y1);
}
}
public void paintMore(int n1, Graphics g, double x1_1, double x2_1, double x3_1, double y1_1, double y2_1, double y3_1){
int x1, x2, x3, y1, y2, y3;
x1 = (int)(x1_1 + (x2_1-x3_1));
x2 = (int)(x2_1 + (x2_1-x3_1));
x3 = (int)(((x2_1 + (x2_1-x3_1)) + ((x2_1-x3_1)/2)) + ((x1_1-x2_1)/2));
y1 = (int)(y1_1 + (y2_1-y3_1));
y2 = (int)(y2_1 + (y2_1-y3_1));
y3 = (int)(((y1_1 + (y2_1-y3_1)) + ((y2_1-y1_1)/2)) + ((y2_1-y3_1)/2));
g.setColor(Color.green);
g.drawPolygon(new int[] {x1, x2, (int)x2_1, x1}, new int[] {y1, y2, (int)y2_1, y1}, 4);
g.drawLine((int)x1, (int)y1, (int)x1_1, (int)y1_1);
g.drawLine((int)x2_1, (int)y2_1, (int)x2, (int)y2);
g.drawLine((int)x1, (int)y1, (int)x2, (int)y2);
if(--n1 > 0){
g.drawLine((int)x1, (int)y1, (int)x3, (int)y3);
g.drawLine((int)x2, (int)y2, (int)x3, (int)y3);
paintMore(n1, g, x1, x3, x2, y1, y3, y2);
paintMore(n1, g, x2, x3, x1, y2, y3, y1);
}
}
}
你在代碼中使用'pow()'在哪裏? – Eric 2010-05-07 17:23:45
對,我以前用它來打印結果。謝謝。 112 LOC :) – sasquatch90 2010-05-07 17:26:05
您可以擺脫一些變量別名。例如,只是爲了有一個名爲x2的變量而將x2賦值爲x1。你可以將它組合成像int x12 =(w/2) - (base/2);'然後'g.drawLine(x12,y14,x12,y23);'。並通過在定義它們時聲明它們來保存一行。當然,如果LOC比算法清晰度更關心的話。 – indiv 2010-05-07 17:40:13