我想爲XNA和C#製作一個簡單的3D遊戲。我試圖創建視圖矩陣,如每個教程,甚至MSDN建議的,但我得到一個NullReferenceException錯誤。XNA中的NullReferenceException與C#
錯誤顯示爲:對象引用未設置爲對象的實例。 它指向投影矩陣的定義:
projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, device.Viewport.AspectRatio, 1.0f, 300.0f);
這裏是我的代碼:
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace Series3D1
{
public class Game1 : Microsoft.Xna.Framework.Game
{
Effect effect;
VertexPositionColor[] vertices;
Matrix viewMatrix;
Matrix projectionMatrix;
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
GraphicsDevice device;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
graphics.PreferredBackBufferWidth = 500;
graphics.PreferredBackBufferHeight = 500;
graphics.IsFullScreen = false;
graphics.ApplyChanges();
Window.Title = "Riemer's XNA Tutorials -- Series 1";
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
SetUpCamera();
effect = Content.Load<Effect>("effects");
SetUpVerticies();
device = graphics.GraphicsDevice;
}
protected override void UnloadContent()
{
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
effect.CurrentTechnique = effect.Techniques["ColoredNoShading"];
effect.Parameters["xView"].SetValue(viewMatrix);
effect.Parameters["xProjection"].SetValue(projectionMatrix);
effect.Parameters["xWorld"].SetValue(Matrix.Identity);
foreach (EffectPass pass in effect.CurrentTechnique.Passes)
{
pass.Apply();
}
device.DrawUserPrimitives(PrimitiveType.TriangleList, vertices, 0, 1, VertexPositionColor.VertexDeclaration);
base.Draw(gameTime);
}
private void SetUpVerticies()
{
vertices = new VertexPositionColor[3];
vertices[0].Position = new Vector3(0f, 0f, 0f);
vertices[0].Color = Color.Red;
vertices[1].Position = new Vector3(10f, 10f, 0f);
vertices[1].Color = Color.Green;
vertices[2].Position = new Vector3(10f, 0f, -5f);
vertices[2].Color = Color.Yellow;
}
private void SetUpCamera()
{
viewMatrix = Matrix.CreateLookAt(new Vector3(0, 0, 50), new Vector3(0, 0, 0), new Vector3(0, 1, 0));
projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, device.Viewport.AspectRatio, 1.0f, 300.0f);
}
}
}
您是否檢查過device.Viewport或device.Viewport.AspectRatio是否爲空值? – ivowiblo
檢查我的答案的底部,以便調試提示,以便更輕鬆地解決這些類型的錯誤。 –
請答應我你會學習如何做基本的調試 –