我需要訪問Java中的多個音頻輸入,因此首先諮詢了SO,並找到了this answer,並設法使用PortAudio Java綁定()。不幸的是,我發現很少和過時documentation。如何在Java中使用PortAudio繪製波形(jpab with Processing)?
用什麼我發現我試圖用這個在Processing日食:
import java.nio.ByteBuffer;
import org.jpab.Callback;
import org.jpab.Device;
import org.jpab.PortAudio;
import org.jpab.PortAudioException;
import org.jpab.Stream;
import org.jpab.StreamConfiguration;
import org.jpab.StreamConfiguration.Mode;
import org.jpab.StreamConfiguration.SampleFormat;
import processing.core.PApplet;
public class PortAudioPlot extends PApplet implements Callback {
float min = 1000000,max = 0;
public void setup(){
try {
PortAudio.initialize();
for(Device d : PortAudio.getDevices()) println(d);
Device d = PortAudio.getDevices().get(1);// Microphone (Realtek High Definition Audio)
if(d.getMaxInputChannels() > 0){
println(d.getName());
StreamConfiguration sc = new StreamConfiguration();
sc.setInputDevice(d);
sc.setInputFormat(SampleFormat.SIGNED_INTEGER_16);
sc.setMode(Mode.INPUT_ONLY);
sc.setSampleRate(44100);
sc.setInputChannels(d.getMaxInputChannels());
PortAudio.createStream(sc, this, new Runnable() {
public void run() {
try {
PortAudio.terminate();
} catch (PortAudioException ignore) { ignore.printStackTrace(); }
}
}).start();
}
} catch (PortAudioException e) {
e.printStackTrace();
}
}
public void draw(){
if(keyPressed && key == 's') saveFrame(dataPath("frame-####.jpg"));
}
public void stop(){
try {
PortAudio.terminate();
} catch (PortAudioException e) {
e.printStackTrace();
}
super.stop();
}
public static void main(String[] args) {
PApplet.main(PortAudioPlot.class.getSimpleName());
}
@Override
public State callback(ByteBuffer in, ByteBuffer out) {
int size = in.capacity();
println("in size: " + size + " min: " + min + " max: " + max);
background(255);
beginShape(LINES);
for (int i = 0; i < size; i++) {
float v = in.getFloat(i);
if(!Float.isNaN(v) && v != Float.POSITIVE_INFINITY && v != Float.NEGATIVE_INFINITY){
float x = (float)i/size * width;
float y = (height * .5f) + (v * .5f);
if(v < min) min = v;
if(v > max) max = v;
vertex(x,y);
}
}
endShape();
return State.ABORTED;
}
}
我開始用麥克風1,我覺得我越來越近,我似乎有些價值,但我不是100%確定我正確地遍歷輸入的ByteBuffer。
使用jpab從音頻輸入訪問值並繪製波形的正確方法是什麼?
我已經更新了代碼,並設法讓某些東西更接近情節,但我仍然處於黑暗中。從輸入ByteBuffer讀取的浮點數的正確最小/最大範圍是多少?我是否正確地使用它?
這裏是我的本錢快速預覽:
我還上傳了Eclipse項目here。它使用prebuilt Windows x86 PortAudio binaries。
另一個更新: 我被告知值應該從-1.0到1.0,並調整我的代碼來映射/鉗位,但我不知道這是真的。 下面是一個更新的例子:
import java.nio.ByteBuffer;
import java.util.Arrays;
import org.jpab.Callback;
import org.jpab.Device;
import org.jpab.PortAudio;
import org.jpab.PortAudioException;
import org.jpab.Stream;
import org.jpab.StreamConfiguration;
import org.jpab.StreamConfiguration.Mode;
import org.jpab.StreamConfiguration.SampleFormat;
import processing.core.PApplet;
public class PortAudioPlot extends PApplet implements Callback {
int[] pix;
int hh;//half height
int py;//y for each channel plot
int numChannels;
int pad = 5;
public void setup(){
try {
colorMode(HSB,360,100,100);
hh = height/2;
pix = new int[width*height];
PortAudio.initialize();
for(Device d : PortAudio.getDevices()) println(d);
Device d = PortAudio.getDevices().get(1);// Microphone (Realtek High Definition Audio)
numChannels = d.getMaxInputChannels();
py = height/numChannels;
if(numChannels > 0){
println(d.getName()+" sr:" + d.getDefaultSampleRate());
StreamConfiguration sc = new StreamConfiguration();
sc.setInputLatency(d.getDefaultLowInputLatency());
sc.setInputDevice(d);
sc.setInputFormat(SampleFormat.SIGNED_INTEGER_16);
sc.setMode(Mode.INPUT_ONLY);
sc.setSampleRate(d.getDefaultSampleRate());
sc.setInputChannels(numChannels);
PortAudio.createStream(sc, this, new Runnable() {
public void run() {
try {
PortAudio.terminate();
} catch (PortAudioException ignore) { ignore.printStackTrace(); }
}
}).start();
}
} catch (PortAudioException e) {
e.printStackTrace();
}
}
public void draw(){
loadPixels();
arrayCopy(pix, pixels);
updatePixels();
if(keyPressed && key == 's') saveFrame(dataPath("frame-####.jpg"));
}
public void stop(){
try {
PortAudio.terminate();
} catch (PortAudioException e) {
e.printStackTrace();
}
super.stop();
}
public static void main(String[] args) {
PApplet.main(PortAudioPlot.class.getSimpleName());
}
@Override
public State callback(ByteBuffer in, ByteBuffer out) {
int size = in.capacity();
println("in size: " + size);
Arrays.fill(pix, color(0,0,100));
for (int i = 0; i < width; i++) {
int ch = i%numChannels;//channel id
int sy = py * ch;//channel plot y starting position
int minY = sy+pad;//min y for min input value
int maxY = (sy*2)-pad;//min y for min input value
int buffIndex = i * size/width;//map i(x pixel index) to buffer index
float v = in.getFloat(buffIndex);
if(!Float.isNaN(v) && v != Float.POSITIVE_INFINITY && v != Float.NEGATIVE_INFINITY){
int vOffset = constrain((int)map(v,-1.0f,1.0f,minY,maxY),minY,maxY);
pix[vOffset * height + i] = color(map(ch,0,numChannels,0,360),100,50);
}
}
return State.RUNNING;
}
}
我也注意到,在輸入字節緩衝區計數的變化,當我設置等待時間。我注意到JPAB是而不是與jportaudio相同,但是除了createStream(jpab)/ openStream(jportaudio)之外,大部分API都是類似的。我還沒有找到jportaudio的編譯版本,並且迄今尚未在Windows上自己編譯它。
任何關於如何繼續的線索?
我有點困惑,在這一點上,爲什麼你甚至仍然會使用Processing?爲什麼不使用普通的舊Java呢?你真的需要做什麼? (即「訪問多個音頻輸入」是什麼意思?) – 2013-03-20 01:52:40
沒有理由被困擾,普通的java會這樣做。我只是簡單地說明了繪圖的想法,利用了Processing的功能。任何關於PortAudio的想法? – 2013-03-20 02:05:13
啊。不幸的是沒有玩過(上次我做音頻,Java仍然有一個圖像處理和音頻項目綁定到它)。評論是因爲我在Processing.js上工作,並編寫了大量Processing代碼=) – 2013-03-20 02:15:06