2013-03-19 134 views
1

我需要訪問Java中的多個音頻輸入,因此首先諮詢了SO,並找到了this answer,並設法使用PortAudio Java綁定()。不幸的是,我發現很少和過時documentation如何在Java中使用PortAudio繪製波形(jpab with Processing)?

用什麼我發現我試圖用這個在Processing日食:

import java.nio.ByteBuffer; 

import org.jpab.Callback; 
import org.jpab.Device; 
import org.jpab.PortAudio; 
import org.jpab.PortAudioException; 
import org.jpab.Stream; 
import org.jpab.StreamConfiguration; 
import org.jpab.StreamConfiguration.Mode; 
import org.jpab.StreamConfiguration.SampleFormat; 


import processing.core.PApplet; 


public class PortAudioPlot extends PApplet implements Callback { 

    float min = 1000000,max = 0; 

    public void setup(){ 
     try { 
      PortAudio.initialize(); 
      for(Device d : PortAudio.getDevices()) println(d); 

      Device d = PortAudio.getDevices().get(1);// Microphone (Realtek High Definition Audio) 
      if(d.getMaxInputChannels() > 0){ 
       println(d.getName()); 
       StreamConfiguration sc = new StreamConfiguration(); 
       sc.setInputDevice(d); 
       sc.setInputFormat(SampleFormat.SIGNED_INTEGER_16); 
       sc.setMode(Mode.INPUT_ONLY); 
       sc.setSampleRate(44100); 
       sc.setInputChannels(d.getMaxInputChannels()); 
       PortAudio.createStream(sc, this, new Runnable() { 
        public void run() { 
         try { 
          PortAudio.terminate(); 
         } catch (PortAudioException ignore) { ignore.printStackTrace(); } 
        } 
       }).start(); 
      } 
     } catch (PortAudioException e) { 
      e.printStackTrace(); 
     } 
    } 
    public void draw(){ 
     if(keyPressed && key == 's') saveFrame(dataPath("frame-####.jpg")); 
    } 
    public void stop(){ 
     try { 
      PortAudio.terminate(); 
     } catch (PortAudioException e) { 
      e.printStackTrace(); 
     } 
     super.stop(); 
    } 

    public static void main(String[] args) { 
     PApplet.main(PortAudioPlot.class.getSimpleName()); 
    } 
    @Override 
    public State callback(ByteBuffer in, ByteBuffer out) { 
     int size = in.capacity(); 
     println("in size: " + size + " min: " + min + " max: " + max); 
     background(255); 
     beginShape(LINES); 
     for (int i = 0; i < size; i++) { 
      float v = in.getFloat(i); 
      if(!Float.isNaN(v) && v != Float.POSITIVE_INFINITY && v != Float.NEGATIVE_INFINITY){ 
       float x = (float)i/size * width; 
       float y = (height * .5f) + (v * .5f); 
       if(v < min) min = v; 
       if(v > max) max = v; 
       vertex(x,y); 
      } 
     } 
     endShape(); 
     return State.ABORTED; 
    } 

} 

我開始用麥克風1,我覺得我越來越近,我似乎有些價值,但我不是100%確定我正確地遍歷輸入的ByteBuffer。

使用jpab從音頻輸入訪問值並繪製波形的正確方法是什麼?

我已經更新了代碼,並設法讓某些東西更接近情節,但我仍然處於黑暗中。從輸入ByteBuffer讀取的浮點數的正確最小/最大範圍是多少?我是否正確地使用它?

這裏是我的本錢快速預覽:

wave plot

我還上傳了Eclipse項目here。它使用prebuilt Windows x86 PortAudio binaries

另一個更新: 我被告知值應該從-1.0到1.0,並調整我的代碼來映​​射/鉗位,但我不知道這是真的。 下面是一個更新的例子:

import java.nio.ByteBuffer; 
import java.util.Arrays; 

import org.jpab.Callback; 
import org.jpab.Device; 
import org.jpab.PortAudio; 
import org.jpab.PortAudioException; 
import org.jpab.Stream; 
import org.jpab.StreamConfiguration; 
import org.jpab.StreamConfiguration.Mode; 
import org.jpab.StreamConfiguration.SampleFormat; 


import processing.core.PApplet; 


public class PortAudioPlot extends PApplet implements Callback { 

    int[] pix; 
    int hh;//half height 
    int py;//y for each channel plot 
    int numChannels; 
    int pad = 5; 

    public void setup(){ 
     try { 
      colorMode(HSB,360,100,100); 
      hh = height/2; 
      pix = new int[width*height]; 
      PortAudio.initialize(); 
      for(Device d : PortAudio.getDevices()) println(d); 

      Device d = PortAudio.getDevices().get(1);// Microphone (Realtek High Definition Audio) 
      numChannels = d.getMaxInputChannels(); 
      py = height/numChannels; 
      if(numChannels > 0){ 
       println(d.getName()+" sr:" + d.getDefaultSampleRate()); 
       StreamConfiguration sc = new StreamConfiguration(); 
       sc.setInputLatency(d.getDefaultLowInputLatency()); 
       sc.setInputDevice(d); 
       sc.setInputFormat(SampleFormat.SIGNED_INTEGER_16); 
       sc.setMode(Mode.INPUT_ONLY); 
       sc.setSampleRate(d.getDefaultSampleRate()); 
       sc.setInputChannels(numChannels); 
       PortAudio.createStream(sc, this, new Runnable() { 
        public void run() { 
         try { 
          PortAudio.terminate(); 
         } catch (PortAudioException ignore) { ignore.printStackTrace(); } 
        } 
       }).start(); 
      } 
     } catch (PortAudioException e) { 
      e.printStackTrace(); 
     } 
    } 
    public void draw(){ 
     loadPixels(); 
     arrayCopy(pix, pixels); 
     updatePixels(); 
     if(keyPressed && key == 's') saveFrame(dataPath("frame-####.jpg")); 
    } 
    public void stop(){ 
     try { 
      PortAudio.terminate(); 
     } catch (PortAudioException e) { 
      e.printStackTrace(); 
     } 
     super.stop(); 
    } 

    public static void main(String[] args) { 
     PApplet.main(PortAudioPlot.class.getSimpleName()); 
    } 
    @Override 
    public State callback(ByteBuffer in, ByteBuffer out) { 
     int size = in.capacity(); 
     println("in size: " + size); 
     Arrays.fill(pix, color(0,0,100)); 
     for (int i = 0; i < width; i++) { 
      int ch = i%numChannels;//channel id 
      int sy = py * ch;//channel plot y starting position 
      int minY = sy+pad;//min y for min input value 
      int maxY = (sy*2)-pad;//min y for min input value 
      int buffIndex = i * size/width;//map i(x pixel index) to buffer index 
      float v = in.getFloat(buffIndex); 
      if(!Float.isNaN(v) && v != Float.POSITIVE_INFINITY && v != Float.NEGATIVE_INFINITY){ 
       int vOffset = constrain((int)map(v,-1.0f,1.0f,minY,maxY),minY,maxY); 
       pix[vOffset * height + i] = color(map(ch,0,numChannels,0,360),100,50); 
      } 
     } 
     return State.RUNNING; 
    } 

} 

我也注意到,在輸入字節緩衝區計數的變化,當我設置等待時間。我注意到JPAB是而不是與jportaudio相同,但是除了createStream(jpab)/ openStream(jportaudio)之外,大部分API都是類似的。我還沒有找到jportaudio的編譯版本,並且迄今尚未在Windows上自己編譯它。

任何關於如何繼續的線索?

+0

我有點困惑,在這一點上,爲什麼你甚至仍然會使用Processing?爲什麼不使用普通的舊Java呢?你真的需要做什麼? (即「訪問多個音頻輸入」是什麼意思?) – 2013-03-20 01:52:40

+0

沒有理由被困擾,普通的java會這樣做。我只是簡單地說明了繪圖的想法,利用了Processing的功能。任何關於PortAudio的想法? – 2013-03-20 02:05:13

+0

啊。不幸的是沒有玩過(上次我做音頻,Java仍然有一個圖像處理和音頻項目綁定到它)。評論是因爲我在Processing.js上工作,並編寫了大量Processing代碼=) – 2013-03-20 02:15:06

回答

0

最終目標是訪問多個音頻輸入,此時這條路線似乎不會導致任何地方。

我在Windows和OSX上測試過的最簡單的解決方案很容易設置和使用普通Java,但在處理中也很好,它使用Beads,它可以連接到JACK。有關更多詳細信息,請參閱此thread,尤其是關於JNAJack的後面部分(JJack不再維護)。我已經使用這個版本的Beads(下載鏈接)和JNA(下載鏈接)。

這是我用來測試一個基本的代碼示例:

import java.util.Arrays; 

import org.jaudiolibs.beads.AudioServerIO; 

import net.beadsproject.beads.core.AudioContext; 
import net.beadsproject.beads.core.AudioIO; 
import net.beadsproject.beads.core.UGen; 
import net.beadsproject.beads.ugens.Gain; 
import processing.core.PApplet; 


public class BeadsJNA extends PApplet { 

    AudioContext ac; 

    public void setup(){ 
     ac = new AudioContext(new AudioServerIO.Jack(),512,AudioContext.defaultAudioFormat(4,2));//control number of ins(4) and outs(2) 

     UGen microphoneIn = ac.getAudioInput(); 
     Gain g = new Gain(ac, 1, 0.5f); 
     g.addInput(microphoneIn); 
     ac.out.addInput(g); 

     println("no. of inputs: " + ac.getAudioInput().getOuts()); 

     ac.start(); 
    } 
    public void draw(){ 
     loadPixels(); 
     Arrays.fill(pixels, color(0)); 

     for(int i = 0; i < width; i++) 
     { 
     int buffIndex = i * ac.getBufferSize()/width; 
     int vOffset = (int)((1 + ac.out.getValue(0, buffIndex)) * height/2); 
     pixels[vOffset * height + i] = color(255); 
     } 
     updatePixels(); 
    } 

    public static void main(String[] args) { 
     PApplet.main(BeadsJNA.class.getSimpleName()); 
    } 

} 

這將在該時間階段的工作對我來說是一個有效的答案 ,直到有人將分享使用jpab在Windows/jportaudio一個簡單的方法 來繪製輸入波形。