霍伊, 縮放ImageView的時候,這是我的課:如何定義最大和最小縮放LVL,通過矩陣
public class MultiTouchHandler implements OnTouchListener {
private static final int NONE = 0;
private static final int DRAG = 1;
private static final int ZOOM = 2;
private static final float MIN_ZOOM = 0.5f;
private static final float MAX_ZOOM = 2.0f;
private int mode = NONE;
private float oldDist;
private PointF mid;
private PointF start;
private Matrix matrix;
private Matrix savedMatrix;
private ImageView reticle;
private int imageWidth;
private int imageHeight;
private float[] values;
private boolean isTouched;
private float width;
private float height;
private float scale;
public MultiTouchHandler(ImageView v) {
reticle = v;
v.setOnTouchListener(this);
mid = new PointF();
start = new PointF();
imageWidth = v.getDrawable().getIntrinsicWidth();
imageHeight = v.getDrawable().getIntrinsicHeight();
matrix = new Matrix();
savedMatrix = new Matrix();
values = new float[9];
}
public boolean onTouch(View v, MotionEvent event) {
synchronized (this) {
if(reticle.getScaleType() != ScaleType.MATRIX){
reticle.setScaleType(ScaleType.MATRIX);
matrix.postTranslate(reticle.getWidth()/2 - imageWidth/2, reticle.getHeight()/2 - imageHeight/2);
reticle.setImageMatrix(matrix);
}
matrix.getValues(values);
width = values[0]*imageWidth;
height = values[4]*imageHeight;
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
if(event.getX() > values[2] && event.getX() < values[2] + width &&
event.getY() > values[5] && event.getY() < values[5] + height){
start.set(event.getX(), event.getY());
isTouched = true;
}
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
isTouched = false;
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG && isTouched) {
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x, event.getY() - start.y);
}
else if (mode == ZOOM) {
float newDist = spacing(event);
if (newDist > 10f) {
matrix.set(savedMatrix);
scale = newDist/oldDist;
Log.v("scale", "" + scale);
scale = Math.max(MIN_ZOOM, Math.min(scale, MAX_ZOOM));
Log.v("new scale", "" + scale);
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
reticle.setImageMatrix(matrix);
return true;
}
}
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x/2, y/2);
}
}
的問題是,它僅適用於那些實際捏/縮放,而不是全球範圍......我試圖挽救全球規模,每次我擴大我的實際規模乘以全球規模,但這是useles ...它接縫,從矩陣得到的規模是全球的,但它不像一個。我究竟做錯了什麼?任何人都可以幫忙嗎?感謝您的回答。
您是否刪除了舊的問題?如果我沒記錯的話,你之前問過這個問題如果您刪除了舊問題,請注意,這不是這個社區的工作方式! – WarrenFaith 2012-04-19 10:09:04
是的,我做了......我以爲我解決了它,但不幸的是我沒有,所以我認爲如果我打破了一些規則,開始有關該主題的更多信息的新問題會更好,我很抱歉 – Belovoj 2012-04-19 11:04:50