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我的線體:的Android AndEngine線不與他人發生衝突
lineFixtureDef = PhysicsFactory.createFixtureDef(
1, // density
0.75f, // elasticity
0.5f, // friction
false); // isSensor
lBody = PhysicsFactory.createLineBody(physicsWorld, line5, lineFixtureDef);
lBody.setUserData("lineBody");
我接觸監聽器:
@Override
public void beginContact(Contact contact) {
// TODO Auto-generated method stub
final Fixture x1 = contact.getFixtureA();
final Fixture x2 = contact.getFixtureB();
if (x1.getBody().getUserData().equals("pSprite") && x2.getBody().getUserData().equals("eSprite"))
{
Log.i("CONTACT", "BETWEEN PLAYER AND MONSTER!");
lost();
} else if(x1.getBody().getUserData().equals("eSprite") && x2.getBody().getUserData().equals("lineBody"))
{
Log.i("CONTACT", "BETWEEN LINE AND MONSTER!");
mScore += 1;
mText.setText(" "+mScore+"");
}
}
現在,當與pSprite的eSprite發生碰撞,失去的();工程..但如果線和eSprite碰撞沒有任何反應..
可能是你的情況X1幸福線和x2是eSprite – Rama
請把你的線體代碼 – Rama
嘗試與創建矩形 – Rama