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所以我對Swift很陌生,我試圖弄清楚如何將屏幕基本上分成兩半,並且使得如果屏幕的右側被點擊,那麼對象將移動到右側,如果左側輕擊屏幕的一側,然後對象將移動到左側。我嘗試過打手勢,但是我還沒有走得很遠。我怎樣才能解決這個問題?它給我錯誤在locationinNode
將遊戲畫面分成左右兩部分?
我使用故事板來添加移動的對象。
這是我有:
import UIKit
class ViewController: UIViewController {
@IBOutlet var Lane: [UIImageView]!
@IBOutlet weak var Player: UIImageView!
@IBOutlet weak var Platform: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func MoveLeft(){
UIView.animateWithDuration(0.2, delay: 0, options:UIViewAnimationOptions.CurveLinear, animations: {
self.Player.center = CGPoint(x: self.Player.center.x - 125, y: self.Player.center.y)
}, completion: nil)
}
func MoveRight(){
UIView.animateWithDuration(0.2, delay: 0, options:UIViewAnimationOptions.CurveLinear, animations: {
self.Player.center = CGPoint(x: self.Player.center.x + 125, y: self.Player.center.y)
}, completion: nil)
}
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
let location = touch.locationInNode(self)
if location.x < self.size.width/2 {
// left code
MoveLeft()
}
else {
// right code
}
}
}
好了,所以我代替它,但它給我的錯誤:「不能援引‘locationInView’類型的參數列表‘(視圖控制器)’ –
而不是使用'self' with'self.view' – Bannings
你是最棒的!非常感謝你@Bannings如果我可以再問你一個問題,如果我想限制對象不在屏幕外面怎麼辦? –