我正在嘗試繪製平滑的貝塞爾曲線以適合我繪製的一組數據,以便在Java圖形繪製中繪製它。 下面是我目前用來繪製的代碼。這是繪製點很好,除了曲線有尖銳的邊緣,有時有小骨折。有沒有更好的方法可以使用java圖形來製作平滑的擬合曲線?在Java圖形中繪製平滑曲線
int numProfiles = speedList.size();
int lenOfList;
System.out.println();
System.out.println("Creating a new general path");
//BasicStroke boldStroke = new BasicStroke(.3f);
//((Graphics2D)g).setStroke(boldStroke);
for (int i=0; i<numProfiles; i++){
GeneralPath gp = new GeneralPath();
g.setColor(colors[i]);
lenOfList = speedList.get(i).length;
if (lenOfList < 3) {
double xPlotVal1 = xMarginLeft + (((speedList.get(i)[0].getVal() - xMin)/(xMax - xMin)) * width);
double yPlotVal1 = yMarginTopAxisTop + (((depthList.get(i)[0].getVal() - yMin)/(yMax - yMin)) * height);
double xPlotVal2 = xMarginLeft + (((speedList.get(i)[1].getVal() - xMin)/(xMax - xMin)) * width);
double yPlotVal2 = yMarginTopAxisTop + (((depthList.get(i)[1].getVal() - yMin)/(yMax - yMin)) * height);
g.drawLine((int) xPlotVal1, (int) yPlotVal1, (int) xPlotVal2, (int) yPlotVal2);
} else {
System.out.println("More than 2 pts");
for (int j = 0; j < (lenOfList - 2); j++) {
double xPlotVal1 = xMarginLeft + (((speedList.get(i)[j].getVal() - xMin)/(xMax - xMin)) * width);
double yPlotVal1 = yMarginTopAxisTop + (((depthList.get(i)[j].getVal() - yMin)/(yMax - yMin)) * height);
double xPlotVal2 = xMarginLeft + (((speedList.get(i)[j + 1].getVal() - xMin)/(xMax - xMin)) * width);
double yPlotVal2 = yMarginTopAxisTop + (((depthList.get(i)[j + 1].getVal() - yMin)/(yMax - yMin)) * height);
double xPlotVal3 = xMarginLeft + (((speedList.get(i)[j + 2].getVal() - xMin)/(xMax - xMin)) * width);
double yPlotVal3 = yMarginTopAxisTop + (((depthList.get(i)[j + 2].getVal() - yMin)/(yMax - yMin)) * height);
gp.moveTo(xPlotVal1, yPlotVal1);
if (j==0) gp.moveTo(xPlotVal1, yPlotVal1);
// gp.moveTo(xPlotVal1, yPlotVal1);
gp.curveTo(xPlotVal1, yPlotVal1, xPlotVal2, yPlotVal2,
xPlotVal3, yPlotVal3);
}
((Graphics2D) g).draw(gp);
}
}
這裏是什麼它畫圖:
在7:34 // 2012年6月26日,//這裏是我後添加呈現提示更新的代碼
// the profiles
Graphics2D g2d = (Graphics2D)g;
int numProfiles = speedList.size();
int lenOfList;
for (int i=0; i<numProfiles; i++){
GeneralPath gp = new GeneralPath();
g2d.setColor(colors[i]);
lenOfList = speedList.get(i).length;
if (lenOfList < 3) {
double xPlotVal1 = xMarginLeft + (((speedList.get(i)[0].getVal() - xMin)/(xMax - xMin)) * width);
double yPlotVal1 = yMarginTopAxisTop + (((depthList.get(i)[0].getVal() - yMin)/(yMax - yMin)) * height);
double xPlotVal2 = xMarginLeft + (((speedList.get(i)[1].getVal() - xMin)/(xMax - xMin)) * width);
double yPlotVal2 = yMarginTopAxisTop + (((depthList.get(i)[1].getVal() - yMin)/(yMax - yMin)) * height);
g2d.drawLine((int) xPlotVal1, (int) yPlotVal1, (int) xPlotVal2, (int) yPlotVal2);
} else {
for (int j = 0; j < (lenOfList - 2); j++) {
double xPlotVal1 = xMarginLeft + (((speedList.get(i)[j].getVal() - xMin)/(xMax - xMin)) * width);
double yPlotVal1 = yMarginTopAxisTop + (((depthList.get(i)[j].getVal() - yMin)/(yMax - yMin)) * height);
double xPlotVal2 = xMarginLeft + (((speedList.get(i)[j + 1].getVal() - xMin)/(xMax - xMin)) * width);
double yPlotVal2 = yMarginTopAxisTop + (((depthList.get(i)[j + 1].getVal() - yMin)/(yMax - yMin)) * height);
double xPlotVal3 = xMarginLeft + (((speedList.get(i)[j + 2].getVal() - xMin)/(xMax - xMin)) * width);
double yPlotVal3 = yMarginTopAxisTop + (((depthList.get(i)[j + 2].getVal() - yMin)/(yMax - yMin)) * height);
gp.moveTo(xPlotVal1, yPlotVal1);
if (j==0) gp.moveTo(xPlotVal1, yPlotVal1); //only move at the begining of the curve drawing
// gp.moveTo(xPlotVal1, yPlotVal1);
gp.curveTo(xPlotVal1, yPlotVal1, xPlotVal2, yPlotVal2,
xPlotVal3, yPlotVal3);
}
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.draw(gp);
}
}
這是最新的圖片。我不知道爲什麼它使我的背景網格線消失。繪製彩色輪廓後,繪製網格線。
我該怎麼做?我對Stack Overflow很新,所以我不太清楚它是如何工作的。 –