我正在嘗試編寫生命遊戲。但是,無論我多麼努力地嘗試,我似乎無法使用按鈕將Cell組件添加到框架上。如果我創建一個新框架並添加它們,它們確實會出現,但即便如此,我似乎也無法添加多個組件。無法將組件添加到擴展JFrame的類中
因此,我如何將組件添加到框架上,以及如何添加多個組件? 謝謝!
這裏是我的代碼:
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
public class Visuals extends JFrame implements ActionListener{
private static Board b;
private GameOfLife g;
private JButton nextGen;
private JButton random;
public Visuals(Board b){
super("The Game of Life");
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel panel=new JPanel();
nextGen = new JButton("Next Generation");
panel.add(nextGen);
nextGen.addActionListener(this);
random = new JButton("Random");
panel.add(random);
random.addActionListener(this);
this.add(panel);
this.setSize(800, 700);
this.setVisible(true);
/*for(int i=0, yShift=80; i<b.getRow(); i++, yShift+=20){
for (int j=0, xShift=30; j<b.getCol(); j++, xShift+=20){
Cell c= new Cell(xShift,yShift,i,j);
this.add(c);
}
}*/
Cell c= new Cell(100,100,1,1);
Cell d= new Cell(200,200,1,1);
this.add(c);
this.add(d);
JFrame frame=new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(800, 700);
frame.setVisible(true);
frame.add(c);
frame.add(d);
}
public void paint(Graphics g){
super.paint(g);
for(int i=0, yShift=80; i<b.getRow(); i++, yShift+=20){
for (int j=0, xShift=30; j<b.getCol(); j++, xShift+=20){
if(b.getSpot(i, j)==1){
g.setColor(Color.red);
g.fillRect(xShift, yShift, 10, 10);
}
else{
g.setColor(Color.white);
g.fillRect(xShift, yShift, 10, 10);
}
}
}
}
public static void main(String[] cnbe){
b= new Board (30,30);
Visuals v = new Visuals(b);
}
public void actionPerformed(ActionEvent event) {
Object cause = event.getSource();
if(cause == nextGen){
GameOfLife g=new GameOfLife(b);
g.nextGeneration();
System.out.println(g);
this.repaint();
}
if(cause == random){
GameOfLife g=new GameOfLife(b);
g.random();
System.out.println(g);
this.repaint();
}
}
public class Cell extends JComponent{
int row;
int col;
int x;
int y;
Rectangle r;
public Cell(int x, int y, int row, int col){
r= new Rectangle(x,y,10,10);
this.row=row;
this.col=col;
this.x=x;
this.y=y;
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawString("DRAW ME",200,200);
Graphics2D g2= (Graphics2D) g;
g2.setColor(Color.green);
r= new Rectangle(x,y,100,100);
g2.fill(r);
/*if(b.getSpot(row, col)==1){
g.setColor(Color.red);
g.fillRect(x, y, 10, 10);
}
else{
g.setColor(Color.white);
g.fillRect(x, y, 10, 10);
}*/
}
class MousePressListener implements MouseListener{
public void mousePressed(MouseEvent event) {
/*int x= event.getX();
int y= event.getY();
if(x>r.getX() && x<r.getX()+10 && y>r.getY() && y<r.getY()+10){
if(b.getSpot(row, col)==1){
b.setSpot(row, col, 0);
repaint();
}
else{
b.setSpot(row, col, 1);
repaint();
}
}*/
}
public void mouseReleased(MouseEvent arg0) {
}
public void mouseClicked(MouseEvent arg0) {
}
public void mouseEntered(MouseEvent arg0) {
}
public void mouseExited(MouseEvent arg0) {
}
}
}
}
您與幀佈局管理器發生衝突。默認情況下,一個'JFrame'將使用'BorderLayout',每次你添加一個新的組件到框架時,它將取代你之前添加的任何東西(到中心位置)。查看[佈局管理器視覺指南](http://docs.oracle.com/javase/tutorial/uiswing/layout/visual.html)和[使用佈局管理器](http://docs.oracle.com)。 COM/JavaSE的/教程/ uiswing /佈局/ using.html)。 – MadProgrammer
此外,組件只能屬於一個容器,因此當您將單元格添加到第一個框架,然後將其添加到第二個框架時,它們將從第一個框架開始移除 – MadProgrammer
爲什麼此代碼使用多個框架?看看[使用多個JFrames,好/壞實踐?](http://stackoverflow.com/a/9554657/418556) –