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我一直在玩Three.js一段時間,目前我正在處理鼠標拖動方式與three.js的可拖動立方體示例中的拖動方式相同,與軌跡球控制操作相機,但這些控制似乎工作假設我使用整個瀏覽器窗口爲我的應用程序。
有什麼方法可以將這些鼠標控件縮放(和限制)到我的畫布上嗎?Three.js將鼠標控件限制和縮放到畫布大小
編輯: 這裏是示出了用於將對象拖動鼠標事件代碼示例(它實際上幾乎在three.js所示例目錄所提供的示例相同,但是我施加妮歐塔·烏乎拉的代碼)
`//Called when cursor is moved, drags object if one is selected
function onDocumentMouseMove(event) {
event.preventDefault();
//mouse.x = (event.clientX/window.innerWidth) * 2 - 1;
//mouse.y = - (event.clientY/window.innerHeight) * 2 + 1;
mouse.x = cursorPositionInCanvas(renderer.domElement, event)[0];
mouse.y = cursorPositionInCanvas(renderer.domElement, event)[1];
var vector = new THREE.Vector3(mouse.x, mouse.y, 0.5);
projector.unprojectVector(vector, camera);
var raycaster = new THREE.Raycaster(camera.position, vector.sub(camera.position).normalize());
if (SELECTED) {
var intersects = raycaster.intersectObject(plane);
SELECTED.position.copy(intersects[ 0 ].point.sub(offset));
return;
}
var intersects = raycaster.intersectObjects(objects);
if (intersects.length > 0) {
if (INTERSECTED != intersects[ 0 ].object) {
INTERSECTED = intersects[ 0 ].object;
plane.position.copy(INTERSECTED.position);
plane.lookAt(camera.position);
}
}
else {
INTERSECTED = null;
}
}
//Called when user clicks, selects object if mouse is over it and disables trackball controls
function onDocumentMouseDown(event) {
event.preventDefault();
var vector = new THREE.Vector3(mouse.x, mouse.y, 0.5);
projector.unprojectVector(vector, camera);
var raycaster = new THREE.Raycaster(camera.position, vector.sub(camera.position).normalize());
var intersects = raycaster.intersectObjects(objects);
if (intersects.length > 0) {
controls.enabled = false;
SELECTED = intersects[ 0 ].object;
var intersects = raycaster.intersectObject(plane);
offset.copy(intersects[ 0 ].point).sub(plane.position);
}
}
//Called when user releases mouse button, deselects any selected objects and re-enables trackball controls
function onDocumentMouseUp(event) {
event.preventDefault();
controls.enabled = true;
if (INTERSECTED) {
plane.position.copy(INTERSECTED.position);
SELECTED = null;
}
}
function cursorPositionInCanvas(canvas, event) {
var x, y;
canoffset = $(canvas).offset();
x = event.clientX + document.body.scrollLeft + document.documentElement.scrollLeft - Math.floor(canoffset.left);
y = event.clientY + document.body.scrollTop + document.documentElement.scrollTop - Math.floor(canoffset.top) + 1;
return [x,y];
}`
我看到,在修改後的版本,你沒有關注妮歐塔·烏乎拉提供的代碼。您不縮放矢量以匹配屏幕座標,因此Y軸將被翻轉。鼠標向量應該被標準化,並且匹配WebGL使用的座標,Y必須被翻轉。如果你不這樣做,你可能會在你的RayCaster中看到奇怪的行爲。 – 2013-02-27 19:51:06