這可能是一個愚蠢的錯誤,但我不能看到它?!我有定義幾何和類的渲染幾何的類。現在它是每個頂點的基本三角形和顏色。應該是3色的黃色三角OpenGL
這裏是代碼定義所述幾何對象的數據:
CGeometry* g = new CGeometry();
g->vertexes = new double[3*3];
g->vertexes[0] = 0;
g->vertexes[1] = 0;
g->vertexes[2] = 0;
g->vertexes[3] = 100;
g->vertexes[4] = 100;
g->vertexes[5] = 0;
g->vertexes[6] = 100;
g->vertexes[7] = 0;
g->vertexes[8] = 0;
g->colors = new double[12];
g->colors[0] = 1;
g->colors[1] = 1;
g->colors[2] = 0;
g->colors[3] = 1;
g->colors[4] = 1;
g->colors[5] = 0;
g->colors[6] = 1;
g->colors[7] = 0;
g->colors[8] = 0;
g->colors[9] = 1;
g->colors[10] = 1;
g->colors[11] = 0;
這裏是呈現上述數據代碼:
CGeometry* g = object->geometry;
int j = object->endIndex - object->startIndex;
double* vertexes = g->vertexes;
double* colors = g->colors;
glBegin(GL_TRIANGLES);
{
for(int i = 0; i < j; i++){
int coord = object->startIndex+i;
int colorind = coord*4;
double r,g,b,a;
r = colors[colorind];
g = colors[colorind+1];
b = colors[colorind+2];
a = colors[colorind+3];
glColor4d( r,g,b,a);
glVertex3d(vertexes[coord*3],
vertexes[coord*3+1],
vertexes[coord*3+2]);
}
}
glEnd();
然而,不管是什麼,我把我的三角形始終是黃色的,或顏色數組中第一種顏色的值。我已經進入調試器並檢查每個單獨循環迭代的值,並且r g b和一個變量的值實際上相應地改變,並且不總是黃色,但結果是黃色三角形。
然而,如果我把下面從neheGL教程抓獲:
glClearColor(0.1f,0.1f,0.1f,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
glLoadIdentity(); // Reset The Current Modelview Matrix
//glTranslatef(1.5f,0.0f,0.0f); // Move Left 1.5 Units And Into The Screen 6.0
glBegin(GL_TRIANGLES); // Drawing Using Triangles
glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red
glVertex3f(0.0f, 1.0f, 0.0f); // Top
glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green
glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue
glVertex3f(1.0f,-1.0f, 0.0f); // Bottom Right
glEnd(); // Finished Drawing The Triangle
glTranslatef(160.0f,0.0f,0.0f); // Move Right 3 Units
glColor3f(0.5f,0.5f,1.0f); // Set The Color To Blue One Time Only
glBegin(GL_QUADS); // Draw A Quad
glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left
glVertex3f(1.0f, 1.0f, 0.0f); // Top Right
glVertex3f(1.0f,-1.0f, 0.0f); // Bottom Right
glVertex3f(-1.0f,-1.0f, 0.0f); // Bottom Left
glEnd();
我得到3種顏色一個很好的混合三角形的每個頂點
http://www.darkstars.co.uk/downloads/view.php?dl=2&file=spring/other/yellowTriangle2.jpg 仍爲黃色 – 2009-02-16 11:49:52
論,使用glColor3d的頂部不glColor4d不起作用所以阿爾法不是問題。 – 2009-02-16 12:00:16