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我在製作遊戲。 我的代碼是這樣的:渲染遊戲幀
canvas.drawBitmap(playfield.GFX, playfield.X, playfield.Y, paint);
canvas.drawBitmap(player.GFX, player.X, player.Y, paint);
canvas.drawBitmap(score.GFX, score.X, score.Y, paint);
它是正確的還是更好地提請所有在內存和顯示後所呈現的圖像?
感謝