我試圖表現出alertdialog但我不斷收到此錯誤AlertDialog在AndEngine
01-24 21:52:45.640: E/AndroidRuntime(31119): FATAL EXCEPTION: UpdateThread
01-24 21:52:45.640: E/AndroidRuntime(31119): java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
01-24 21:52:45.640: E/AndroidRuntime(31119): at android.os.Handler.<init>(Handler.java:121)
01-24 21:52:45.640: E/AndroidRuntime(31119): at android.app.Dialog.<init>(Dialog.java:100)
01-24 21:52:45.640: E/AndroidRuntime(31119): at android.app.AlertDialog.<init>(AlertDialog.java:96)
01-24 21:52:45.640: E/AndroidRuntime(31119): at android.app.AlertDialog$Builder.create(AlertDialog.java:891)
它是指向該行
@Override
protected Dialog onCreateDialog(int id) {
switch (id) {
case 1:
isGameRunning = false;
gameStarted = false;
mEngine.stop();
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setTitle("How To Play");
builder.setIcon(R.drawable.ic_launcher);
final AlertDialog alert = builder.create(); //this line
builder.setPositiveButton("Thanks", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
alert.dismiss();
isGameRunning = true;
mEngine.start();
gameStarted = true;
}
});
return alert;
default:
return null;
}
}
從該方法我應該調用此runOnUiThread()?我想把用戶名作爲輸入。我正在使用SimpleBaseGameActivity。我試圖在返回之前從onCreateScene()運行它;但我的UI會變形。 –
我的意思是我從一個外部類與SimpleBaseGameActivity的上下文中調用它,但在輸出中,我只是得到我的實際背景圖像的一部分,它是波動的,其他部分是黑色的。 –