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用帆布完美的像素碰撞我覺得我靠近就這一個,但我有一些困難,找出我缺少具體是什麼。我試圖在Canvas中進行「像素完美」碰撞檢測。代碼可在Github https://github.com/AlexChesser/jsSprite和http://chesser.ca/jsSprite/13-more-pixel-detection.php麻煩與HTML5
假設我已經確定發生微不足道的衝突,下一個階段是檢查重疊區域的像素級別。
到目前爲止,我爲這個測試代碼是:
// Ok, compute the rectangle of overlap:
if (bottom1 > bottom2) { over_bottom = bottom2;
} else { over_bottom = bottom1; }
if (top1 < top2) { over_top = top2;
} else { over_top = top1; }
if (right1 > right2) { over_right = right2;
} else { over_right = right1; }
if (left1 < left2) { over_left = left2;
} else { over_left = left1; }
if (Sprite.debug == 1) {
// again for the purposes of global debuggery I thought it'd be nice to be able to
// draw the area of overlap, but without ruining all other tests
MainContext.fillStyle = "rgb(200,0,0)";
MainContext.fillRect (over_left, over_top, over_right-over_left, over_bottom-over_top);
}
overlap_width = over_right-over_left;
overlap_height = over_bottom-over_top;
if (Sprite.Xpos > obj.Xpos) {
// read the data start at the sprite's right side
var sprite_data_x_start = Sprite.Xpos +Sprite.width -overlap_width;
var obj_data_x_start = obj.Xpos;
} else {
// read the data from the sprites left.
var sprite_data_x_start = Sprite.Xpos;
var obj_data_x_start = obj.Xpos +obj.width -overlap_width;
}
if (Sprite.Ypos > obj.Ypos) {
// read the data start at the sprite's right side
var sprite_data_y_start = Sprite.Ypos +Sprite.height -overlap_height;
var obj_data_y_start = obj.Ypos;
} else {
// read the data from the sprites left.
var sprite_data_y_start = Sprite.Ypos;
var obj_data_y_start = obj.Ypos +obj.height -overlap_height;
}
// 1. get the coordinates of the overlapped area for box object1
// 2. get the coordinates of the overlapped area for this Sprite
// 3. get the data for each into an array using GETIMAGEDATA
// eg:
var sprite_overlap_image = Sprite.ctx.getImageData(sprite_data_x_start,
sprite_data_y_start,
overlap_width,
overlap_height);
var obj_overlap_image = obj.ctx.getImageData( obj_data_x_start,
obj_data_y_start,
overlap_width,
overlap_height);
//soid = sprite_overlap_image.data;
soid = sprite_overlap_image;
GlobalWatchSOID = sprite_overlap_image;
GlobalWatchOOID = obj_overlap_image;
ooid = obj_overlap_image;
//MainContext.putImageData(sprite_overlap_image.data, 100, 100);
//MainContext.putImageData(obj_overlap_image.data, 400, 400);
for (idx in soid.data) {
if (!isNaN(idx)) {
if ((soid.data[idx] == 0 && ooid.data[idx] == 0)) {
return true;
//console.log(idx + ' ' + soid.data[idx] + ' omg hit! ' + ooid.data[idx]);
}
}
}
return false;
通過檢查在Chrome調試器的DOM,我知道我肯定能遍歷圖像中的每個像素,我是什麼無法弄清楚爲什麼我在array1中的索引處的像素與array2中的像素之間的比較似乎沒有重疊。
任何人都可以看到我要去哪裏錯了地方?也許在這裏有一個邏輯錯誤,也許我沒有閱讀我認爲我得到的廣場或什麼。
我會一直罵個不停和更新,如果我找到,但往往不是,斯塔克的比我聰明很多:)
我真的想看看這個,當我有一個免費的第二,如果它仍然是一個問題 – 2011-04-26 13:42:45
嗨西蒙,這仍然是一個問題,同樣我這個週末分心,這個問題看起來有點'不可逾越' 。想着我會看看websocket,node.js和多個迷你電腦,而這個在我腦海中轉過身來。 (我也可能試圖在Github上找到一個JS遊戲引擎,它具有像素衝突並查看他們在做什麼)。我敢肯定這一個接近! – 2011-04-26 15:20:16
上週我瀏覽了一篇關於此的博客文章(http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/),可能會有幫助。 – robertc 2011-04-27 22:09:22