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我在另一個類中從我的SoundManager類調用方法時遇到了一些麻煩。這是SoundManager類。在不同類中播放聲音類Android
公共類SoundManager類{
private SoundPool soundPool;
public static final int maxSounds = 2;
AudioManager audioManager;
private int[] soundId;
private Context context; //= mGame.getActivity().getApplicationContext();
Game mGame;
public SoundManager(Game game) {
super();
context = game.getActivity().getApplicationContext();
//this.mGame = game;
soundPool = new SoundPool(maxSounds, AudioManager.STREAM_MUSIC, 0);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
soundPool = new SoundPool.Builder()
.setMaxStreams(maxSounds)
.build();
} else {
soundPool = new SoundPool(maxSounds, AudioManager.STREAM_MUSIC, 0);
}
soundId = new int[16];
soundId[0] = soundPool.load(context, R.raw.sound1, 1);
//soundId[1] = soundPool.load(context, R.raw.cardsound, 1);
soundId[2] = soundPool.load(context, R.raw.swoosh, 1);
soundId[3] = soundPool.load(context, R.raw.clicksound, 1);
soundId[4] = soundPool.load(context, R.raw.scifi, 1);
soundId[5] = soundPool.load(context, R.raw.phasebattle, 1);
soundId[6] = soundPool.load(context, R.raw.card_mr_electron, 1);
soundId[7] = soundPool.load(context, R.raw.card_james_watt, 1);
soundId[8] = soundPool.load(context, R.raw.card_marvin, 1);
soundId[9] = soundPool.load(context, R.raw.card_leonardo, 1);
soundId[10] = soundPool.load(context, R.raw.card_edmund, 1);
soundId[11] = soundPool.load(context, R.raw.card_terminator, 1);
soundId[12] = soundPool.load(context, R.raw.card_mr_robot, 1);
soundId[13] = soundPool.load(context, R.raw.card_labrat, 1);
soundId[14] = soundPool.load(context, R.raw.card_nerd, 1);
soundId[15] = soundPool.load(context, R.raw.card_angle, 1);
audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
}
public void playSound(int sound, float volume) {
soundPool.play(soundId[sound], volume, volume, 1, 0, 1f);
}
而這裏就是我想稱之爲第二類的一部分。當我去運行應用程序時,堆棧跟蹤將我恢復到SoundManager中用於初始化上下文的行,並指出.getActivity()無法在空對象引用上初始化。
公共類播放器{
private GameScreen mGameScreen;
private Game mGame;
SoundManager mSoundManager = new SoundManager(mGame);
public Player(GameScreen gameScreen, GameEventHandler mGameEventHandler, Game game) {
super();
}
你是一個絕對的生命的救星非常感謝你!!!! –
:)高興地幫助。如果它適合你,請接受答案。 – rupps