我使用Microsoft的skinned model sample加載我的Blender模型(.fbx)並播放它們的動畫。導入SkinnedModelWindows和SkinnedModelPipeline項目,並將它們添加爲參考。但是,當我想(從SkinnedModelPipeline)剝皮數據我得到這樣的警告:依賴於Microsoft.Build.Utilities.v4.0 - 將動畫模型加載到XNA 4.0
The referenced assembly "...\SkinnedModelPipeline.dll" could not be resolved because it has a dependency on "Microsoft.Build.Utilities.v4.0, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which is not in the currently targeted framework ".NETFramework,Version=v4.0,Profile=Client". Please remove references to assemblies not in the targeted framework or consider retargeting your project.
和外觀的數據仍然是空:
SkinningData skinningData = model.Tag as SkinningData;
if (skinningData == null)
throw new InvalidOperationException
("This model does not contain a SkinningData tag.");
從此我得到的異常。
和想法如何解決它?
非常感謝!
在SkinnedModelPipeline項目中,它被設置爲:.Net Framework 4.0 - 而不是客戶端版本。在我的基礎項目(應用程序)中,我無法選擇屬性中的「目標框架」。它被禁用。輸出類型設置爲Windows應用程序。 – Darkry
@Darkry該問題已解決[這裏](http://stackoverflow.com/questions/6522455/unable-to-select-target-framework-for-xna-4-0-games)。當然,你的遊戲不應該首先引用流水線擴展。 –