2012-01-23 240 views
1

我正在嘗試將此項目更新爲新的cocos2d版本。 「https://github.com/joshvera/iPhone-Tetris」更新cocos2d xcode項目到新版本

我改變了一些功能,像這樣的:

Sprite → CCSprite 
AtlasSprite → CCSprite 
AtlasSpriteFrame → CCSpriteFrame 
SpriteFrame → CCSpriteFrame 
Animation → CCAnimation 
AtlasAnimation → CCAnimation 
AtlasSpriteManager → CCSpriteSheet ← NEW NAME 

,然後我建項目。我得到這個輸出:

2012-01-23 11:19:13.733 denemetotemnewversion[2131:10a03] cocos2d: cocos2d v2.0.0-beta 

2012-01-23 11:19:13.734 denemetotemnewversion[2131:10a03] cocos2d: Using Director 
Type:CCDirectorDisplayLink 

2012-01-23 11:19:13.754 denemetotemnewversion[2131:10a03] cocos2d: OS version: 5.0 (0x05000000) 

2012-01-23 11:19:13.755 denemetotemnewversion[2131:10a03] cocos2d: GL_VENDOR: Apple Computer, Inc. 

2012-01-23 11:19:13.756 denemetotemnewversion[2131:10a03] cocos2d: GL_RENDERER: Apple Software Renderer 

2012-01-23 11:19:13.756 denemetotemnewversion[2131:10a03] cocos2d: GL_VERSION: OpenGL ES 2.0 APPLE 

2012-01-23 11:19:13.757 denemetotemnewversion[2131:10a03] cocos2d: GL_MAX_TEXTURE_SIZE: 4096 

2012-01-23 11:19:13.757 denemetotemnewversion[2131:10a03] cocos2d: GL_MAX_TEXTURE_UNITS: 8 

2012-01-23 11:19:13.758 denemetotemnewversion[2131:10a03] cocos2d: GL_MAX_SAMPLES: 4 

2012-01-23 11:19:13.758 denemetotemnewversion[2131:10a03] cocos2d: GL supports PVRTC: YES 

2012-01-23 11:19:13.759 denemetotemnewversion[2131:10a03] cocos2d: GL supports BGRA8888 textures: YES 

2012-01-23 11:19:13.759 denemetotemnewversion[2131:10a03] cocos2d: GL supports NPOT textures: YES 

2012-01-23 11:19:13.760 denemetotemnewversion[2131:10a03] cocos2d: GL supports discard_framebuffer: YES 

2012-01-23 11:19:13.760 denemetotemnewversion[2131:10a03] cocos2d: compiled with Profiling Support: NO 

2012-01-23 11:19:13.761 denemetotemnewversion[2131:10a03] cocos2d: **** WARNING **** CC_ENABLE_GL_STATE_CACHE is disabled. To improve performance, enable it by editing ccConfig.h 

[Switching to process 2131 thread 0x1410b] 
2012-01-23 11:19:13.809 denemetotemnewversion[2131:10a03] cocos2d: Frame interval: 1 

2012-01-23 11:19:13.810 denemetotemnewversion[2131:10a03] cocos2d: surface size: 320x480 

而只出現背景圖像。精靈不工作。有任何想法嗎? 謝謝。

回答

0

This guideline still applies

總的來說,僅僅複製&用新版本替換cocos2d-iphone是不夠的。您必須記住已刪除或重命名的文件,因此需要將舊文件夾完全刪除,然後重新添加。就我個人而言,我發現簡單安裝新的cocos2d Xcode模板,創建一個新項目,然後添加所有源代碼和資產,很容易。

至於upgrading to Cocos2D 2.0 there are additional things to consider,就像添加着色器文件並正確添加它們到複製資源構建階段(默認情況下,它們將被視爲源代碼)。

4

只需轉到ccConfig.h - > Search(CC_ENABLE_GL_STATE_CACHE) - >並將其設置爲1