我正在嘗試將此項目更新爲新的cocos2d版本。 「https://github.com/joshvera/iPhone-Tetris」更新cocos2d xcode項目到新版本
我改變了一些功能,像這樣的:
Sprite → CCSprite
AtlasSprite → CCSprite
AtlasSpriteFrame → CCSpriteFrame
SpriteFrame → CCSpriteFrame
Animation → CCAnimation
AtlasAnimation → CCAnimation
AtlasSpriteManager → CCSpriteSheet ← NEW NAME
,然後我建項目。我得到這個輸出:
2012-01-23 11:19:13.733 denemetotemnewversion[2131:10a03] cocos2d: cocos2d v2.0.0-beta
2012-01-23 11:19:13.734 denemetotemnewversion[2131:10a03] cocos2d: Using Director
Type:CCDirectorDisplayLink
2012-01-23 11:19:13.754 denemetotemnewversion[2131:10a03] cocos2d: OS version: 5.0 (0x05000000)
2012-01-23 11:19:13.755 denemetotemnewversion[2131:10a03] cocos2d: GL_VENDOR: Apple Computer, Inc.
2012-01-23 11:19:13.756 denemetotemnewversion[2131:10a03] cocos2d: GL_RENDERER: Apple Software Renderer
2012-01-23 11:19:13.756 denemetotemnewversion[2131:10a03] cocos2d: GL_VERSION: OpenGL ES 2.0 APPLE
2012-01-23 11:19:13.757 denemetotemnewversion[2131:10a03] cocos2d: GL_MAX_TEXTURE_SIZE: 4096
2012-01-23 11:19:13.757 denemetotemnewversion[2131:10a03] cocos2d: GL_MAX_TEXTURE_UNITS: 8
2012-01-23 11:19:13.758 denemetotemnewversion[2131:10a03] cocos2d: GL_MAX_SAMPLES: 4
2012-01-23 11:19:13.758 denemetotemnewversion[2131:10a03] cocos2d: GL supports PVRTC: YES
2012-01-23 11:19:13.759 denemetotemnewversion[2131:10a03] cocos2d: GL supports BGRA8888 textures: YES
2012-01-23 11:19:13.759 denemetotemnewversion[2131:10a03] cocos2d: GL supports NPOT textures: YES
2012-01-23 11:19:13.760 denemetotemnewversion[2131:10a03] cocos2d: GL supports discard_framebuffer: YES
2012-01-23 11:19:13.760 denemetotemnewversion[2131:10a03] cocos2d: compiled with Profiling Support: NO
2012-01-23 11:19:13.761 denemetotemnewversion[2131:10a03] cocos2d: **** WARNING **** CC_ENABLE_GL_STATE_CACHE is disabled. To improve performance, enable it by editing ccConfig.h
[Switching to process 2131 thread 0x1410b]
2012-01-23 11:19:13.809 denemetotemnewversion[2131:10a03] cocos2d: Frame interval: 1
2012-01-23 11:19:13.810 denemetotemnewversion[2131:10a03] cocos2d: surface size: 320x480
而只出現背景圖像。精靈不工作。有任何想法嗎? 謝謝。