2010-09-26 22 views
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<script type="text/javascript"> 
var canvas, context, tool, e; 
var varblurup=0; 
var varsizeup=1; 
    var swtchclr; 
    // Keep everything in anonymous function, called on window load. 

    if(window.addEventListener) { 
    window.addEventListener('load', function() { 

//check tool is pen or line or shape 
    var chktool="pen"; 

    function init() { 
    alert("Line3"); 
// Find the canvas element. 
canvas = document.getElementById('canvas'); 
    context = canvas.getContext('2d'); 
//varblurup=10; 
    context.shadowColor = 'colour'; 
    context.shadowBlur = 0; 
    context.lineWidth=1; 
    context.lineJoin = 'miter'; 
    context.miterLimit = 4; 


this.context.save(); 
    // Pencil tool instance. 
//tool = new tool_pencil(); 
    //alert("Pen"); 

if(chktool=="pen") 

{ tool = new tool_pencil(); 
    alert("Pen"); 
}else if (chktool=="line") 
{ 
    tool2 = new tool_line(); 
    alert("Line"); 
} 

    // Attach the mousedown, mousemove and mouseup event listeners. 
    canvas.addEventListener('mousedown', ev_canvas, false); 
    canvas.addEventListener('mousemove', ev_canvas, false); 
    canvas.addEventListener('mouseup', ev_canvas, false); 

    } 

    // This painting tool works like a drawing pencil which tracks the mouse 
    // movements. 
    function tool_pencil() { 
    var tool = this; 

    this.started = false; 

    // This is called when you start holding down the mouse button. 
    // This starts the pencil drawing. 
    this.mousedown = function (ev) { 
     context.beginPath(); 
     context.moveTo(ev._x, ev._y); 
     tool.started = true; 
    }; 

    // This function is called every time you move the mouse. Obviously, it only 
    // draws if the tool.started state is set to true (when you are holding down 
    // the mouse button). 
    this.mousemove = function (ev) { 

     if (tool.started) { 
     context.lineTo(ev._x, ev._y); 


//this.style('stroke-opacity').value 
    context.stroke(); 

     } 


    }; 

    // This is called when you release the mouse button. 
    this.mouseup = function (ev) { 
     if (tool.started) { 
     tool.mousemove(ev); 
     tool.started = false; 
     } 
    }; 
    } 

// The general-purpose event handler. This function just determines the mouse 
    // position relative to the canvas element. 
    function ev_canvas (ev) { 
    if (ev.layerX || ev.layerX == 0) { // Firefox 
     ev._x = ev.layerX; 
     ev._y = ev.layerY; 
    } else if (ev.offsetX || ev.offsetX == 0) { // Opera 
     ev._x = ev.offsetX; 
     ev._y = ev.offsetY; 
    } 

    // Call the event handler of the tool. 
    var func = tool[ev.type]; 
    if (func) { 
     func(ev); 
    } 
    } 

    init(); 

}, false); } 

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