2015-11-22 87 views
1

新的堆棧和編碼,試圖創建一個簡化的偵探遊戲(肯定已經咬過了我比較多的咀嚼,但我決定給它一個鏡頭)。如何讓這個HTML畫布動畫出現在我的圖像上?

這裏有一個codepen鏈接代碼:

http://codepen.io/anon/pen/ZbZREp

*************** HTML ************* ************

************** CSS ************** *************

body{ 
    background:#000; 
    width: 100%; 
    height: 100%; 
    overflow:hidden; 
} 

*************** *************** * JS ****************************

var canvas = document.createElement('canvas'); 
var w = canvas.width = 800, 
    h = canvas.height = 600; 
var c = canvas.getContext('2d'); 

var img = new Image(); 
img.src = 'http://oi41.tinypic.com/4i2aso.jpg'; 

var background = new Image(); 
background.src = "https://i2.wp.com/i2.listal.com/image/2669447/500full.jpg"; 



var position = {x : w/3.2, y : h/2.5}; 

document.body.appendChild(canvas); 

var particles = []; 
var random = function(min, max){ 
return Math.random()*(max-min)*min; 
}; 

/*canvas.onmousemove = function(e){ 
position.x = e.offsetX; 
position.y = e.offsetY; 
};*/ 
function Particle(x, y){ 
this.x = x; 
this.y = y; 
this.velY = -2; 
this.velX = (random(1, 10)-5)/10; 
this.size = random(3, 5)/10; 
this.alpha = 1; 
this.update = function(){ 
    c.drawImage(background,0,0); 
    this.y += this.velY; 
    this.x += this.velX; 
    this.velY *= 0.99; 
    if(this.alpha < 0) 
    this.alpha = 0; 
    c.globalAlpha = this.alpha; 
    c.save(); 
    c.translate(this.x, this.y); 
    c.scale(this.size, this.size); 
    c.drawImage(img, -img.width/2, -img.height/2); 
    c.restore(); 
    this.alpha *= 0.96; 
    this.size += 0.02;// 
}; 
} 

var draw = function(){ 
var p = new Particle(position.x, position.y); 
particles.push(p); 

while(particles.length > 500) particles.shift(); 

c.globalAlpha = 2; 
c.drawImage(background,0,0); 
c.fillRect(0,0,w,h); 



for(var i = 0; i < particles.length; i++) 
{ 
    particles[i].update(); 
} 
}; 

setInterval(draw, 1000/60); 

在codepen上,如果你註釋掉JS部分的第35行,你會發現偵探的圖像背後有一個煙霧動畫(當然發現它在codepen上,並認爲它會製作一個很酷的吸菸動畫)。我能弄清楚如何將偵探圖像放入畫布中,但我無法弄清楚如何讓煙霧動畫出現在偵探形象的FRONT中。我已經嘗試了幾種方法,包括設置一個Javascript圖片onLoad,但所有的方法,這是最接近我可以達到我的預期目標。

我在這裏做錯了什麼?

回答

1

剛剛繪製背景圖像的繪製粒子之前:

var canvas = document.createElement('canvas'); 
 
var w = canvas.width = 800, 
 
    h = canvas.height = 600; 
 
var c = canvas.getContext('2d'); 
 

 
var img = new Image(); 
 
img.src = 'http://oi41.tinypic.com/4i2aso.jpg'; 
 

 
var background = new Image(); 
 
background.src = "https://i2.wp.com/i2.listal.com/image/2669447/500full.jpg"; 
 

 

 

 
var position = {x : w/3.2, y : h/2.5}; 
 

 
document.body.appendChild(canvas); 
 

 
var particles = []; 
 
var random = function(min, max){ 
 
    return Math.random()*(max-min)*min; 
 
}; 
 

 
/*canvas.onmousemove = function(e){ 
 
position.x = e.offsetX; 
 
position.y = e.offsetY; 
 
};*/ 
 
function Particle(x, y){ 
 
    this.x = x; 
 
    this.y = y; 
 
    this.velY = -2; 
 
    this.velX = (random(1, 10)-5)/10; 
 
    this.size = random(3, 5)/10; 
 
    this.alpha = 1; 
 
    this.update = function(){ 
 
    //c.drawImage(background,0,0); 
 
    this.y += this.velY; 
 
    this.x += this.velX; 
 
    this.velY *= 0.99; 
 
    if(this.alpha < 0){this.alpha = 0;} 
 
    c.globalAlpha = this.alpha; 
 
    c.save(); 
 
    c.translate(this.x, this.y); 
 
    c.scale(this.size, this.size); 
 
    c.drawImage(img, -img.width/2, -img.height/2); 
 
    c.restore(); 
 
    this.alpha *= 0.96; 
 
    this.size += 0.02;// 
 
    }; 
 
} 
 

 
var draw = function(){ 
 
    var p = new Particle(position.x, position.y); 
 
    particles.push(p); 
 

 
    // draw the background image before you draw the particles 
 
    c.drawImage(background,0,0); 
 

 
    while(particles.length > 500) particles.shift(); 
 

 
    for(var i = 0; i < particles.length; i++) 
 
    { 
 
    particles[i].update(); 
 
    } 
 

 
}; 
 

 
setInterval(draw, 1000/60);
body{ background-color: black; } 
 
canvas{border:1px solid red; }

+0

非常感謝坊間,我就用這個來試試,並進一步剖析到我的項目 –