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我想創建一個2d紋理顯示在我的Qt/OpenGL應用程序。然後我創建了一個填充屏幕來放置它的四合一,但我所有我得到的是一個沒有任何錯誤的白色屏幕。有沒有人看到我的代碼有什麼問題?試圖加載與glTexImage2D 2d紋理,但只是變得空白
#include "AppGLWidget.h"
#include <iostream>
AppGLWidget::AppGLWidget(QWidget *parent) : QGLWidget(parent),
mnRange(100),
mcDisplayedImage(512,512,QImage::Format_ARGB32)
{
mcDisplayedImage.fill(qRgb(100,0,0));
mcDisplayedImage = QGLWidget::convertToGLFormat(mcDisplayedImage);
int value;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
}
AppGLWidget::~AppGLWidget(void)
{
}
void AppGLWidget::initializeGL() {
glClearColor(0, 1, 0, 1);
glPushMatrix();
glOrtho(0, size().width(), size().height(), 0, -1, 1);
glViewport(0, 0, (GLint)size().width(), (GLint)size().height());
glDisable(GL_DEPTH_TEST);
glShadeModel(GL_FLAT);
glEnable(GL_TEXTURE_2D);
glGenTextures(1,&mcTextureObj);
glBindTexture(GL_TEXTURE_2D,mcTextureObj);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mcDisplayedImage.width(), mcDisplayedImage.height(), 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glDisable(GL_TEXTURE_2D);
// check OpenGL error
GLenum err;
while ((err = glGetError()) != GL_NO_ERROR) {
std::cerr << "OpenGL error: " << err << std::endl;
}
}
void AppGLWidget::resizeGL(int w, int h)
{
glPopMatrix();
glPushMatrix();
glOrtho(0, w, h, 0, -1, 1);
glViewport(0, 0, w, h);
}
void AppGLWidget::paintGL() {
glBindTexture(GL_TEXTURE_2D, mcTextureObj);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mcDisplayedImage.width(), mcDisplayedImage.height(),
GL_RGBA, GL_UNSIGNED_BYTE, mcDisplayedImage.bits());
glBegin(GL_QUADS);
glTexCoord2i(0,0); glVertex2i(0,lnHeight);
glTexCoord2i(0,1); glVertex2i(0,0);
glTexCoord2i(1,1); glVertex2i(lnWidth,0);
glTexCoord2i(1,0); glVertex2i(lnWidth,lnHeight);
glEnd();
// check OpenGL error
GLenum err;
while ((err = glGetError()) != GL_NO_ERROR) {
std::cerr << "OpenGL error: " << err << std::endl;
}
}
謝謝,我愛你。 – CptanPanic