0
- (void)update:(ccTime)delta
{
CCDirector* director = [CCDirector sharedDirector];
if (director.currentPlatformIsIOS)
{
KKInput* input = [KKInput sharedInput];
if ([KKInput sharedInput].anyTouchBeganThisFrame) {NSLog(@"anyTouchBeganThisFrame");}
if ([KKInput sharedInput].anyTouchEndedThisFrame) {NSLog(@"anyTouchEndedThisFrame");}
if ([input isAnyTouchOnNode:self.ballRed touchPhase:KKTouchPhaseBegan]){NSLog(@"isAnyTouchOnNode");}
}
}
anyTouchEndedThisFrame沒有被調用,即使對於isAnyTouchOnNode也沒有觸發TouchBegan事件。如果我將其更改爲KKTouchPhaseStation/KKTouchPhaseAny事件發生完美無缺。Kobold2D anyTouchEndedThisFrame不會被調用 - 我找不出原因?
我最近從COCOS2d 2.0轉移到Kobold2d。任何幫助將是偉大的..!