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我在android -ndk AR新,所以需要一些幫助我使用Virtaul按鈕示例(從Vuforia)。增強現實QualComm虛擬按鈕
可我得到的虛擬觸摸到物理觸摸
一樣,如果我的紅色鈕觸摸屏幕,然後茶壺變爲紅色
,如果觸摸藍色按鈕茶壺變爲藍色茶壺?
我在android -ndk AR新,所以需要一些幫助我使用Virtaul按鈕示例(從Vuforia)。增強現實QualComm虛擬按鈕
可我得到的虛擬觸摸到物理觸摸
一樣,如果我的紅色鈕觸摸屏幕,然後茶壺變爲紅色
,如果觸摸藍色按鈕茶壺變爲藍色茶壺?
我想通了,在我自己的 需要一個複雜的caclution和 用下面的公式與它
QCAR::CameraDevice& cameraDevice = QCAR::CameraDevice::getInstance();
const QCAR::CameraCalibration& cameraCalibration = cameraDevice.getCameraCalibration();
/////////////////////////////////////////////////////////Tyre//////////////////////////////////////////
QCAR::Vec2F cameraPoint = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F(-97.68, -15.93, 0.f));
QCAR::Vec2F cameraPoint1 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F(-28, -15.93, 0.f));
QCAR::Vec2F cameraPoint2 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F(-97.68, -50.52, 0.f));
QCAR::Vec2F cameraPoint3 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F(-28.f, -50.52, 0.f));
//////////////////////////////////////////////////HeadLight////////////////////////////////////////////////////////////
QCAR::Vec2F cameraPoint4 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F(-52.28, 53, 0.f));
QCAR::Vec2F cameraPoint5 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F(-21.f, 53.f, 0.f));
QCAR::Vec2F cameraPoint6 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F(-53.f, -8.f, 0.f));
QCAR::Vec2F cameraPoint7 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F(-21.f, -8.f, 0.f));
//////////////////////////////////////////////////////Indicator//////////////////////////////////////////////////////////////////////////////
QCAR::Vec2F cameraPoint8 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F(-4.f, -94.f, 0.f));
QCAR::Vec2F cameraPoint9 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F(18, -94, 0.f));
QCAR::Vec2F cameraPoint10 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F(-4.f, -71.f, 0.f));
QCAR::Vec2F cameraPoint11 = QCAR::Tool::projectPoint(cameraCalibration, trackable->getPose(), QCAR::Vec3F(18.f, -71.f, 0.f));
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
QCAR::Vec2F screenPoint= cameraPointToScreenPoint(cameraPoint);
QCAR::Vec2F screenPoint1= cameraPointToScreenPoint(cameraPoint1);
QCAR::Vec2F screenPoint2= cameraPointToScreenPoint(cameraPoint2);
QCAR::Vec2F screenPoint3= cameraPointToScreenPoint(cameraPoint3);
//////////////////////////////////////////////////////////////////
QCAR::Vec2F screenPoint4= cameraPointToScreenPoint(cameraPoint4);
QCAR::Vec2F screenPoint5= cameraPointToScreenPoint(cameraPoint5);
QCAR::Vec2F screenPoint6= cameraPointToScreenPoint(cameraPoint6);
QCAR::Vec2F screenPoint7= cameraPointToScreenPoint(cameraPoint7);
//////////////////////////////////////////////////////////////////
QCAR::Vec2F screenPoint8= cameraPointToScreenPoint(cameraPoint8);
QCAR::Vec2F screenPoint9= cameraPointToScreenPoint(cameraPoint9);
QCAR::Vec2F screenPoint10= cameraPointToScreenPoint(cameraPoint10);
QCAR::Vec2F screenPoint11= cameraPointToScreenPoint(cameraPoint11);
//////////////////////////////////////////////////////////////////
blY_Tyre=screenPoint.data[0];
blX_Tyre=screenPoint.data[1];
brY_Tyre=screenPoint1.data[0];
brX_Tyre=screenPoint1.data[1];
tlY_Tyre=screenPoint2.data[0];
tlX_Tyre=screenPoint2.data[1];
trY_Tyre=screenPoint3.data[0];
trX_Tyre=screenPoint3.data[1];
//////////////////////////////
blY_Lite=screenPoint4.data[0];
blX_Lite=screenPoint4.data[1];
brY_Lite=screenPoint5.data[0];
brX_Lite=screenPoint5.data[1];
tlY_Lite=screenPoint6.data[0];
tlX_Lite=screenPoint6.data[1];
trY_Lite=screenPoint7.data[0];
trX_Lite=screenPoint7.data[1];
//////////////////////////////
blY_Miror=screenPoint8.data[0];
blX_Miror=screenPoint8.data[1];
brY_Miror=screenPoint9.data[0];
brX_Miror=screenPoint9.data[1];
tlY_Miror=screenPoint10.data[0];
tlX_Miror=screenPoint10.data[1];
trY_Miror=screenPoint11.data[0];
trX_Miror=screenPoint11.data[1];
我有同樣的issue.Can你請我去上班!在此先感謝 –