我最近開始Java編碼,並決定在製作遊戲 我已經開始用2D平臺遊戲有裂紋,並發現了一些音頻.java文件在網上和NullPointerException異常 - 音頻 - 2D的Java平臺遊戲
加入他們但是,當過我運行遊戲,我得到一個NullPointerException及其真的討厭我,爲什麼它不工作
這裏是我的我的音頻文件代碼:
package me.EuanGraphics.Audio;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
public class AudioPlayer {
private Clip clip;
public AudioPlayer(String s) {
try {
AudioInputStream ais =
AudioSystem.getAudioInputStream(
getClass().getResourceAsStream(s)
);
AudioFormat baseFormat = ais.getFormat();
AudioFormat decodeFormat = new AudioFormat (
AudioFormat.Encoding.PCM_SIGNED,
baseFormat.getSampleRate(),
16,
baseFormat.getChannels(),
baseFormat.getChannels() * 2,
baseFormat.getSampleRate(), false
);
AudioInputStream dais =
AudioSystem.getAudioInputStream(
decodeFormat, ais);
clip = AudioSystem.getClip();
clip.open(dais);
}
catch(Exception e) {
e.printStackTrace();
}
}
public void play() {
if(clip == null) return;
stop();
clip.setFramePosition(0);
clip.start();
}
public void stop() {
if (clip.isRunning()) clip.stop();
}
public void close() {
stop();
clip.close();
}
}
,這裏是我的遊戲我的菜單狀態,是爲了調出音頻文件並播放它,當你做出一個選擇
package me.EuanGraphics.GameState;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import me.EuanGraphics.Entity.PlayerSave;
import me.EuanGraphics.Handler.Keys;
import me.EuanGraphics.Tilemap.Background;
import me.EuanGraphics.Audio.AudioPlayer;
public class MenuState extends GameState {
private BufferedImage head;
private Background menubg;
private AudioPlayer menuoption;
private AudioPlayer menuselect;
private int currentChoice = 0;
private String[] options = {
"Start",
"Quit"
};
private Color titleColor;
private Font titleFont;
private Font font;
private Font font2;
public MenuState(GameStateManager gsm) {
super(gsm);
try {
//Load float head
head = ImageIO.read(getClass().getResourceAsStream("/HUD/Hud.gif")).getSubimage(0, 12, 12, 11);
menubg = new Background("/Backgrounds/Menu.png", 0);
//Titles and fonts
titleColor = Color.BLACK;
titleFont = new Font("Time New Roman", Font.PLAIN, 20);
font = new Font("Arial", Font.PLAIN, 14);
font2 = new Font("Arial", Font.PLAIN, 10);
}
catch(Exception e) {
e.printStackTrace();
}
}
public void init() {
menuoption = new AudioPlayer("/SFX/menuoption.wav");
menuselect = new AudioPlayer("/SFX/menuselect.mp3");
}
public void update() {
//Check Keys
handleInput();
}
public void draw(Graphics2D g) {
//Draw Background
menubg.draw(g);
// Draw Title
g.setColor(titleColor);
g.setFont(titleFont);
g.drawString("Dragontale: Remastered", 55, 90);
// Draw Menu Options
g.setFont(font);
g.setColor(Color.BLACK);
g.drawString("Start", 145, 165);
g.drawString("Quit", 145, 185);
// Draw Floating Heads
if(currentChoice == 0) g.drawImage(head, 125, 154, null);
else if(currentChoice == 1) g.drawImage(head, 125, 174, null);
//Other
g.setFont(font2);
g.drawString("2015 Euan P.", 10, 232);
}
private void select() {
if(currentChoice == 0) {
PlayerSave.init();
}
else if(currentChoice == 1) {
System.exit(0);
}
}
@Override
public void handleInput() {
if(Keys.isPressed(Keys.ENTER)) select();
if(Keys.isPressed(Keys.UP)) {
if(currentChoice > 0) {
menuoption.play();
currentChoice--;
}
}
if(Keys.isPressed(Keys.DOWN)) {
if(currentChoice < options.length - 1) {
menuoption.play();
currentChoice++;
}
}
}
}
它給我的,我說的是代碼打一個錯誤所述的AudioFile EG menuoption.play()
由於 - 尤安
你確定在'menuoption.play()'之前調用'init()'嗎?看起來'menuoption'沒有被初始化。 – kba 2015-04-06 00:04:16
我沒有init消息,它在menustate的init部分設置了音頻 – EuanDraws 2015-04-06 02:28:08
你的'MenuState'類有一個初始化函數,它初始化'menuoption',但它似乎沒有被調用,因此'menuoption'是一個空指針。 – kba 2015-04-06 05:00:46