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在java中,我正在嘗試創建一個pong遊戲,到目前爲止,我有一個移動的球從牆上跳起來,並且一個槳停留在同一個地方。我可以添加什麼代碼來使鼠標移動槳。我想讓鼠標點擊並拖動槳。我也想讓球從槳上反彈。請幫助我,並給我建議。我怎樣才能讓這個槳在我的乒乓球遊戲中移動?
import javax.swing.*;
import java.awt.*;
public class Pong2 extends JFrame implements Runnable{
int ball_x, ball_y, ball_dx, ball_dy, paddle_y;
int ball_r;
int x_left, x_right, y_top, y_bottom;
/**
* Constructor
*/
public Pong2(){
init();
}
/**
* this is where we set up the UI
*/
protected void init(){
this.setSize(300,300);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
ball_x = this.getWidth()/2;
ball_y = this.getHeight()/2;
ball_dx = ball_dy = 2;
ball_r = 30;
paddle_y = 20;
this.setVisible(true);
getFocus(this);
x_left = this.getInsets().left;
x_right = this.getWidth() - this.getInsets().right - ball_r;
y_top = this.getHeight() - this.getInsets().top + ball_r/3;
y_bottom = this.getInsets().bottom + ball_r;
}
/**
* helper method which we use to get the focus
*/
public void getFocus(final JFrame frame)
{
EventQueue.invokeLater(new Runnable() {
public void run() {
frame.requestFocus();
}
});
}
/**
* implementation of the Runnable interface to be able to move the ball, etc.
*/
public void run(){
while(true){
ball_x += ball_dx;
if(ball_x <= x_left || ball_x >= x_right){
ball_dx *=-1;
ball_x += (2*ball_dx);
}
ball_y += ball_dy;
if(ball_y <= y_bottom || ball_y >= y_top){
ball_dy *=-1;
ball_y += (2*ball_dy);
}
repaint();
try{
Thread.sleep(100);
}catch(InterruptedException ex){
System.out.println(ex);
}
}
}
/**
* all rendering occurs here
*/
public void paint(Graphics g){
g.setColor(Color.white);
g.fillRect(0,0,this.getWidth(),this.getHeight());
g.setColor(Color.red);
g.fillOval(ball_x,ball_y, ball_r, ball_r);
g.setColor(Color.blue);
g.fillRect(30,40,10,50);
}
/**
* entry point into the program
*/
public static void main(String[] args){
// create the class
Pong2 application = new Pong2();
new Thread(application).start();
}
}
你有沒有取得任何進展?發佈迄今爲止所嘗試的內容通常很有用,這樣您可以獲得更多的吝嗇回答。 – rdonatoiop