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我嘗試用平行四邊形路徑填充shapelayer。Swift shapelayer設置填充顏色不起作用
let shapeLayer = CAShapeLayer()
shapeLayer.lineWidth = 2.0
shapeLayer.fillColor = UIColor.blue.cgColor
shapeLayer.strokeColor = UIColor.black.cgColor
let path = CGMutablePath()
let points: [CGPoint] = [CGPoint(x: 10, y: 10), CGPoint(x: 100, y: 20), CGPoint(x: 100, y: 100), CGPoint(x:10, y: 80)]
for (index, point) in points.enumerated() {
path.move(to: point)
var line: CGPoint = .zero
if index == points.count - 1 {
line = points[0]
} else {
line = points[index+1]
}
path.addLine(to: line)
}
shapeLayer.path = path
layer.addSublayer(shapeLayer)
但在屏幕上,我只看到那個平行四邊形的黑色邊框。我早些時候使用填充shapelayers工作,它適用於更困難的路徑。任何人都可以建議我解決這個錯誤。
哦,謝謝,太棒了,它的工作原理。但爲什麼當我移動點時會出現錯誤? – juramoshkov
'指定的點成爲新子路徑的起點。目前的觀點是設置在這個開始點上。「我認爲蘋果文檔中的句子可能就是關鍵。 – ovo