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var FrontSide = new materialClass({ color: 0xffffff, map: THREE.ImageUtils.loadTexture('front.jpg') });
three.js所:在啓動時
旋轉圖像。當上傳圖片,我想90度立即旋轉。需要做什麼以及如何完成?
請指教。
var FrontSide = new materialClass({ color: 0xffffff, map: THREE.ImageUtils.loadTexture('front.jpg') });
three.js所:在啓動時
旋轉圖像。當上傳圖片,我想90度立即旋轉。需要做什麼以及如何完成?
請指教。
停靠的着色器(從shadertoy到three.js所):
var vertShader = `
varying vec2 vUv;
void main()
{
vUv = uv;
vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
gl_Position = projectionMatrix * mvPosition;
}
`;
var fragShader = `
uniform float iGlobalTime;
uniform sampler2D iChannel0;
varying vec2 vUv;
void main(){
vec2 uv = vUv;
float rot = iGlobalTime; //radians(90);
uv-=.5;
mat2 m = mat2(cos(rot), -sin(rot), sin(rot), cos(rot));
uv = m * uv;
uv+=.5;
gl_FragColor = texture2D(iChannel0, uv);
}
`;
和制服它:
var uniforms = {
iGlobalTime: {
value: 1.0
},
iChannel0: {
value: new THREE.Texture()
}
};
然後,我們將載入紋理,這樣的:
var textureLoader = new THREE.TextureLoader();
textureLoader.setCrossOrigin("");
textureLoader.load("https://threejs.org/examples/textures/UV_Grid_Sm.jpg", function(texture){
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
uniforms.iChannel0.value = texture;
});
聚集在一起:
var planeMat = new THREE.ShaderMaterial({
uniforms: uniforms,
vertexShader: vertShader,
fragmentShader: fragShader
});
var planeGeom = new THREE.PlaneGeometry(2, 2);
var plane = new THREE.Mesh(planeGeom, planeMat);
scene.add(plane);
而且動畫循環將是這樣的:
var clock = new THREE.Clock();
var delta = 0;
render();
function render() {
requestAnimationFrame(render);
delta += clock.getDelta();
uniforms.iGlobalTime.value = delta;
renderer.render(scene, camera);
}
three.js所R85
jsfiddle例如
你到底想幹什麼?旋轉_texture_?旋轉_object_? _你試過了什麼?請複習['我如何提出一個好問題?'](https://stackoverflow.com/help/how-to-ask)。此外,請包含任何相關代碼,您嘗試過的代碼以及任何錯誤。請參閱:['如何創建一個最小,完整和可驗證的示例'](https://stackoverflow.com/help/mcve)。 – TheJim01
閱讀[此SO回答](https://stackoverflow.com/a/16747250/4045502)。或者,作爲選項,您可以使用帶有[片段着色器](https://www.shadertoy.com/view/XlsGWf)的THREE.ShaderMaterial()來旋轉紋理。 – prisoner849
關於紋理的演講... 給出了一個很好的例子,但我認爲在一行中有一個更簡單的方法,比如:「MakeRotate」或類似的東西 – MetaVoffka