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在「tap」上,firstBar1.lua轉到scene1.lua。如果在場景1超時期間沒有敲擊,則它會移至場景2等等; scene1有一個goBack按鈕指向firstBar1。它回到片刻,但繼續到場景2.它需要保持在firstBar1,直到有另一個水龍頭。我試過各種按鈕代碼,這是我所能得到的最好結果。打印(「firstBar1」)在點擊後退按鈕後不起作用。後退按鈕不會導航到所需場景
-- firstBar1.lua
-----------------------------------------------------
local composer = require ("composer")
print ("firstBar1")
local scene = composer.newScene()
function scene:create(event)
local screenGroup = self.view
local widget = require ("widget")
local function onScene1BtnRelease()
composer.gotoScene("scene1", "fade", 40)
return true
end
image1 = "images/staveBlankgrey2.png"
local scene1Btn = widget.newButton{
defaultFile = image1,
width = 480, height = 320,
onRelease = onScene1BtnRelease
}
screenGroup:insert(scene1Btn)
end
scene:addEventListener("create", scene)
scene:addEventListener("show", scene)
scene:addEventListener("hide", scene)
scene:addEventListener("destroy", scene)
return scene
場景1:
-- scene1.lua
--------------------------------------------------------------------
local mydata = require ("mydata")
local composer = require ("composer")
local scene = composer.newScene()
local function showScene2()
local options = {
effect = "slideLeft",
time = 130,
}
composer.gotoScene("scene2", options)
end
-- create scene 3
function scene:createScene (event)
local sceneGroup = self.view
end
function scene:show(event)
local sceneGroup = self.view
local phase = event.phase
-- will
if (phase == "will") then
data = data + 1
if data == 5 then
sub = sub + 1
data = 1
end
if sub == 3 then
section = section + 1
sub = 1
data = 1
end
stave = display.newImage("images/staveBlankgrey2.png", 240, 160)
note1 = display.newImage("images/crDown.png", 130, 141)
count = display.newImage(workoutTable[section][sub][data], 60, 40)
sceneGroup:insert(stave)
sceneGroup:insert(note1)
sceneGroup:insert(count)
-- goBackBtn
local widget = require ("widget")
local button = display.newImage("images/goBackBtn.png")
button.x = display.contentWidth/2
button.y = display.contentHeight - 60
sceneGroup:insert(button)
function button:tap(event)
composer.gotoScene("firstBar1", "fade", 30)
end
button:addEventListener("tap", button)
print ("button 1 pressed")
sceneGroup:insert(button)
return true
-- did
elseif (phase == "did") then
local function showScene2()
local options = {
effect = "slideLeft",
time = 30,
}
composer.gotoScene("scene2", options)
end
timer.performWithDelay(tempo, showScene2)
end
end
-- hide/destroy
function scene:hide(event)
local sceneGroup = self.view
local phase = event.phase
end
function scene:destroy(event)
local sceneGroup = self.view
end
scene:addEventListener("create", scene)
scene:addEventListener("show", scene)
scene:addEventListener("hide", scene)
scene:addEventListener("destroy", scene)
return scene
如果我失去了一些東西出來可能你還告訴我在哪裏有呢?謝謝。
謝謝。我試過這個,但找不到正確的代碼來實現它。請看'BackBtn不取消前一場景的定時器'。也許你可以提出一些建議?謝謝。 – julianLE3