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在C#中編寫腳本時我很新穎,而且現在我一直在困擾這個問題。我製作了這個腳本,以便我的車可以在地圖上移動,車輪在Z軸上旋轉。腳本:在Unity 3D中使用C進行車輪轉向#
using UnityEngine;
using System.Collections;
public class CarMovement : MonoBehaviour
{
public Transform wheelFLTrans;
public Transform wheelFRTrans;
public Transform wheelBRTrans;
public Transform wheelBLTrans;
public float MotorForce;
public float Steerforce;
public WheelCollider GumaPD;
public WheelCollider GumaPLj;
public WheelCollider GumaZD;
public WheelCollider GumaZLJ;
void Start()
{
}
// Update is called once per frame
void Update()
{
float v = Input.GetAxis("Vertical") * MotorForce;
float h = Input.GetAxis("Horizontal") * Steerforce;
GumaPD.motorTorque = v;
GumaPLj.motorTorque = v;
GumaPD.steerAngle = h;
GumaPLj.steerAngle = h;
wheelFLTrans.Rotate(Vector3.forward * GumaPLj.rpm * 2 * Mathf.PI/60.0f * Time.deltaTime * Mathf.Rad2Deg);
wheelFRTrans.Rotate(Vector3.forward * GumaPD.rpm * 2 * Mathf.PI/60.0f * Time.deltaTime * Mathf.Rad2Deg);
wheelBRTrans.Rotate(Vector3.forward * GumaZD.rpm * 2 * Mathf.PI/60.0f * Time.deltaTime * Mathf.Rad2Deg);
wheelBLTrans.Rotate(Vector3.forward * GumaZLJ.rpm * 2 * Mathf.PI/60.0f * Time.deltaTime * Mathf.Rad2Deg);
wheelFRTrans.eulerAngles = new Vector3(0f, Input.GetAxis("Horizontal"), 0f);
}
}
現在我的問題是:
我想補充輪轉向,而我通過地圖開我的車。就像當我按A或D鍵時,輪子將根據我按下的按鍵(A或D)轉向。我已經試過這行代碼:
**wheelFRTrans.localEulerAngles = new Vector3(0, wheelFR.steerAngle, 0);**
這工作,但後來由於某種原因,我的前輪停止轉動:(有人可以幫助我這個請,我一直堅持已經與本作。 。天了:(我想,我的車輪可同時旋轉和引導:/
我爲我的英語不好對不起
感謝