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我正在嘗試使用SharpDX.Direct2D和WicBitmap作爲渲染目標來進行一些位圖繪製。
我的代碼如下所示:使用透明色清除RenderTarget
var wicFactory = new ImagingFactory();
var d2dFactory = new SharpDX.Direct2D1.Factory();
var wicBitmap = new SharpDX.WIC.Bitmap(wicFactory, width, height,
SharpDX.WIC.PixelFormat.Format32bppBGR, BitmapCreateCacheOption.CacheOnLoad);
var renderTargetProperties = new RenderTargetProperties(RenderTargetType.Default,
new SharpDX.Direct2D1.PixelFormat(Format.B8G8R8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Unknown),
0, 0, RenderTargetUsage.None, FeatureLevel.Level_DEFAULT);
var d2dRenderTarget = new WicRenderTarget(d2dFactory, wicBitmap, renderTargetProperties);
PathGeometry path = new PathGeometry(d2dFactory);
// Create the path figures here ...
SolidColorBrush brush = new SolidColorBrush(d2dRenderTarget, new RawColor4(1, 0, 0, 1));
d2dRenderTarget.BeginDraw();
// The problem is with this line
d2dRenderTarget.Clear(new RawColor4(1, 1, 1, 0));
d2dRenderTarget.DrawGeometry(path, brush, lineWidth);
d2dRenderTarget.EndDraw();
brush.Dispose();
path.Dispose();
bl = wicBitmap.Lock(BitmapLockFlags.Read);
// imageData is a byte[]
Marshal.Copy(bl.Data.DataPointer, imageData, 0, imageData.Length);
bl.Dispose();
d2dRenderTarget.Dispose();
wicBitmap.Dispose();
d2dFactory.Dispose();
wicFactory.Dispose();
File.WriteAllBytes("image.raw", imageData);
我試圖創建是透明背景的圖像。如果PixelFormat中的AlphaMode爲「未知」或「忽略」,Clear方法會忽略清晰顏色中的Alpha通道。如果我嘗試將AlphaMode設置爲Straight或Premultiplied,則WicRenderTarget構造函數將失敗,並顯示COM錯誤:該參數不正確。
什麼是正確的參數組合,以便在Clear方法中不會忽略alpha通道?