所以當我製作一個三角形時,它只是錯過了下面顯示的面孔(有四個面)任何形狀我嘗試錯過面孔,你可以直接看到,是我第一次同時使用OpenGL和GLFW)爲什麼我的3D形狀在OpenGL/GLFW C++中缺少面孔
形狀代碼來自一個教程,因爲我嘗試了許多形狀代碼,看看這是否是問題,看起來不是。
#include <glfw3.h>
#include <stdio.h>
#include <iostream>
using namespace std;
/* Begin Void prototyping */
void error_callback(int error, const char* description);
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
int main(void)
{
GLFWwindow* window;
/* Initializes error call-backs */
glfwSetErrorCallback(error_callback);
/* Initialize the library */
if (!glfwInit())
return -1;
/* Create a windowed mode window and its OpenGL context */
window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL); // fullscreen glfwGetPrimaryMonitor() (first NULL)
if (!window)
{
glfwTerminate();
return -1;
}
/* Makes OpenGL context current */
glfwMakeContextCurrent(window);
/* Make the window's context current */
glfwMakeContextCurrent(window);
/* Receives input events */
glfwSetKeyCallback(window, key_callback);
/* Loop until the user closes the window */
while (!glfwWindowShouldClose(window))
{
/* Render here */
float ratio;
int width, height;
glfwGetFramebufferSize(window, &width, &height);
ratio = width/(float) height;
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRotatef((float) glfwGetTime() * 50.f, 0.f, 0.f, 1.f);
glBegin(GL_TRIANGLES); // Start Drawing A Triangle
glColor3f(1.0f,0.0f,0.0f); // Red
glVertex3f(0.0f, 1.0f, 0.0f); // Top Of Triangle (Front)
glColor3f(0.0f,1.0f,0.0f); // Green
glVertex3f(-1.0f,-1.0f, 1.0f); // Left Of Triangle (Front)
glColor3f(0.0f,0.0f,1.0f); // Blue
glVertex3f(1.0f,-1.0f, 1.0f); // Right Of Triangle (Front)
glColor3f(1.0f,0.0f,0.0f); // Red
glVertex3f(0.0f, 1.0f, 0.0f); // Top Of Triangle (Right)
glColor3f(0.0f,0.0f,1.0f); // Blue
glVertex3f(1.0f,-1.0f, 1.0f); // Left Of Triangle (Right)
glColor3f(0.0f,1.0f,0.0f); // Green
glVertex3f(1.0f,-1.0f, -1.0f); // Right Of Triangle (Right)
glColor3f(1.0f,0.0f,0.0f); // Red
glVertex3f(0.0f, 1.0f, 0.0f); // Top Of Triangle (Back)
glColor3f(0.0f,1.0f,0.0f); // Green
glVertex3f(1.0f,-1.0f, -1.0f); // Left Of Triangle (Back)
glColor3f(0.0f,0.0f,1.0f); // Blue
glVertex3f(-1.0f,-1.0f, -1.0f); // Right Of Triangle (Back)
glColor3f(1.0f,0.0f,0.0f); // Red
glVertex3f(0.0f, 1.0f, 0.0f); // Top Of Triangle (Left)
glColor3f(0.0f,0.0f,1.0f); // Blue
glVertex3f(-1.0f,-1.0f,-1.0f); // Left Of Triangle (Left)
glColor3f(0.0f,1.0f,0.0f); // Green
glVertex3f(-1.0f,-1.0f, 1.0f); // Right Of Triangle (Left)
glEnd(); // Done Drawing The Pyramid
/* Swap front and back buffers */
glfwSwapBuffers(window);
/* Poll for and process events */
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
/*
Calls back the program if a GLFW function fail and logs it
*/
void error_callback(int error, const char* description)
{
fputs(description, stderr);
}
/* Gives keys events */
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
switch(key)
{
case GLFW_KEY_ESCAPE:
glfwSetWindowShouldClose(window, GL_TRUE);
break;
case GLFW_KEY_W:
cout << "W works!!!" << endl;
break;
case GLFW_KEY_A:
cout << "A works!!!" << endl;
break;
case GLFW_KEY_S:
cout << "S works!!!" << endl;
break;
case GLFW_KEY_D:
cout << "D works!!!" << endl;
break;
}
}
我一直試圖修復它幾個小時,我只是不知道該怎麼過現在要做的
進出口使用的OpenGL 3+與GLFW和C++
也就是說OpenGL的1.0,OpenGL的不3+ – bcrist