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我正在製作2D瓦片地圖,現在我正在嘗試實施A *尋路。我正在關注the Wikipedia pseudocode for A*。在二維數組中執行A *路徑查找
除了在算法中做出的決定中出現一些奇怪的行爲之外,事情進展得很順利。
我迄今爲止代碼:
void Pathfinding(Point from, Point destination) {
goalNode = new Node(destination, 0, 0);
startNode = new Node(from, 0, ManhattanDistance(from, destination));
open = new List<Node>(); //list of nodes
closed = new List<Node>();
open.Add(startNode); //Add starting point
while(open.Count > 0) {
node = getBestNode(); //Get node with lowest F value
if(node.position == goalNode.position) {
Debug.Log("Goal reached");
getPath(node);
break;
}
removeNode(node, open);
closed.Add(node);
List<Node> neighbors = getNeighbors(node);
foreach(Node n in neighbors) {
float g_score = node.G + 1;
float h_score = ManhattanDistance(n.position, goalNode.position);
float f_score = g_score + h_score;
if(isValueInList(n, closed) && f_score >= n.F)
continue;
if(!isValueInList(n, open) || f_score < n.F) {
n.parent = node;
n.G = g_score;
n.G = h_score;
if(!isValueInList(n, open)) {
map_data[n.position.x, n.position.y] = 4;
open.Add(n);
}
}
}
}
}
運行這段代碼的結果是:
藍色是開放清單和綠色的節點是選擇目標節點的路徑。
SOLUTION:
void Pathfinding(Point from, Point destination) {
goalNode = new Node(destination, 0, 0);
startNode = new Node(from, 0, ManhattanDistance(from, destination));
open = new List<Node>(); //list of nodes
closed = new List<Node>();
open.Add(startNode); //Add starting point
while(open.Count > 0) {
node = getBestNode(); //Get node with lowest F value
if(node.position == goalNode.position) {
Debug.Log("Goal reached");
getPath(node);
break;
}
removeNode(node, open);
closed.Add(node);
List<Node> neighbors = getNeighbors(node);
foreach(Node n in neighbors) {
float g_score = node.G + 1;
float h_score = ManhattanDistance(n.position, goalNode.position);
float f_score = g_score + h_score;
if(isValueInList(n, closed) && f_score >= n.F)
continue;
if(!isValueInList(n, open) || f_score < n.F) {
n.parent = node;
n.G = g_score;
n.H = h_score;
if(!isValueInList(n, open)) {
map_data[n.position.x, n.position.y] = 4;
open.Add(n);
}
}
}
}
}
什麼怪異的行爲/選擇?可視化看起來不錯。 – delnan
我指的是它直立起來然後向左移動的事實。如果它向右擴展然後向上增長會不會更好?我一直認爲A *將始終爲實現目標提供最短的路徑。 – Mattias
最好的C#A *實現可以在這裏找到:http://blogs.msdn.com/b/ericlippert/archive/tags/astar/ –