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我從Qualcomm Augmented Reality的下載中抓取了「ImageTargets」示例,並試圖顯示我自己的3D渲染,這已經是.h這是我的代碼:在Qualcomm針對iOS的Vuforia中顯示一個新的渲染對象
// Draw object
glBindTexture(GL_TEXTURE_2D, [thisTexture textureID]);
glTexCoordPointer(2, GL_FLOAT, 0, (const GLvoid*)&santtandersupermanTexCoords[0]);
glVertexPointer(3, GL_FLOAT, 0, (const GLvoid*) &santtandersupermanVerts[0]);
glNormalPointer(GL_FLOAT, 0, (const GLvoid*)&santtandersupermanNormals[0]);
//glDrawElements(GL_TRIANGLES, NUM_TEAPOT_OBJECT_INDEX, GL_UNSIGNED_SHORT, (const GLvoid*)&teapotIndices[0]);
glDrawElements(GL_TRIANGLES, 0, GL_FLOAT, (const GLfloat*)&santtandersupermanVerts[0]);
的事情是,即使它沒有崩潰,它不顯示我得到以下錯誤:
glError (0x500)after EAGLView renderFrameQCAR()
任何想法,我能做什麼?