3
我試圖調整這一WAV記錄樣本: http://channel9.msdn.com/Series/KinectQuickstart/Audio-Fundamentals錄音隨着Kinect的
到了新的SDK(版本1.6),由於某種原因 - 生成的.wav文件是無效的
在init:
this.audioStream = this.sensor.AudioSource.Start();
// Use a separate thread for capturing audio because audio stream read operations
// will block, and we don't want to block main UI thread.
this.readingThread = new Thread(AudioReadingThread);
this.readingThread.Start();
fileStream = new FileStream(@"d:\temp\temp.wav", FileMode.Create);
int rec_time = (int) 20 * 2 * 16000;//20 sec
WriteWavHeader(fileStream, rec_time);
線程:
private void AudioReadingThread()
{
while (this.reading)
{
int readCount = audioStream.Read(audioBuffer, 0, audioBuffer.Length);
fileStream.Write(audioBuffer, 0, readCount);
}
}
的Wav部首:
static void WriteWavHeader(Stream stream, int dataLength)
{
//We need to use a memory stream because the BinaryWriter will close the underlying stream when it is closed
using (var memStream = new MemoryStream(64))
{
int cbFormat = 18; //sizeof(WAVEFORMATEX)
WAVEFORMATEX format = new WAVEFORMATEX()
{
wFormatTag = 1,
nChannels = 1,
nSamplesPerSec = 16000,
nAvgBytesPerSec = 32000,
nBlockAlign = 2,
wBitsPerSample = 16,
cbSize = 0
};
using (var bw = new BinaryWriter(memStream))
{
bw.Write(dataLength + cbFormat + 4); //File size - 8
bw.Write(cbFormat);
//WAVEFORMATEX
bw.Write(format.wFormatTag);
bw.Write(format.nChannels);
bw.Write(format.nSamplesPerSec);
bw.Write(format.nAvgBytesPerSec);
bw.Write(format.nBlockAlign);
bw.Write(format.wBitsPerSample);
bw.Write(format.cbSize);
//data header
bw.Write(dataLength);
memStream.WriteTo(stream);
}
}
}
是'this.audioStream'其他有效?你如何設置你的傳感器? –
代碼無例外運行,傳感器已設置,並且wav文件不爲空。只是格式可能歪 –
你可以給我你的結果文件?爲了達到相同的目標,我在設置此代碼時遇到了一些麻煩。 WAVEFORMATEX和WriteString類來自哪些名稱空間?我到底在哪裏放入了riff頭文件和修改了代碼中數據頭的memstream? – Ivan