2013-08-29 13 views
0

我試圖在我們的地圖應用程序中使用Direct2D。但它比GDI慢得多,因爲D2D繪製了整個屏幕。 當用戶滾動窗口時,GDI滾動視頻緩衝區並只畫一小部分屏幕。這就是爲什麼GDI比D2D更快。D2D如何實現滾動屏幕功能?

我的問題是:

  • 如何D2D滾動屏幕?(與ScrollWindow()類似)
  • 如何在D2D中只繪製一小部分屏幕?(類似InvalidateRect()和​​)

我發現了一個解決方案 How to scroll window contents using Direct2D api? 任何人是否有更好的解決方案?

我的例子是:

D2D1::Matrix3x2F matrix; 
CPoint org(GetDeviceScrollPosition()); 
FLOAT scaleW=(FLOAT)m_totalLog.cx/m_totalDev.cx; 
FLOAT scaleH=(FLOAT)m_totalLog.cy/m_totalDev.cy; 

if(scaleW > scaleH) scaleW = scaleH; 
matrix.SetProduct(D2D1::Matrix3x2F::Scale(scaleW, scaleH, D2D1::Point2F(0.0f, 0.0f)),  D2D1::Matrix3x2F::Translation((FLOAT)-org.x, (FLOAT)-org.y)); 
//"Scale Device Screen" * "Scroll Device Screen" 
pRenderTarget->SetTransform(matrix); 
CScrollView

。但表現很差。

回答

0

我找到了一個解決方案:使用「CDCRenderTarget」。然後我們可以在CScrollView中使用scroll/GetClipBox()函數。

void CMFCGdi_D2D2View::OnDraw(CDC* pDC) 
{ 
    CMFCGdi_D2D2Doc* pDoc = GetDocument(); 
    ASSERT_VALID(pDoc); 
    if (!pDoc) return; 

    // TODO: add draw code for native data here 
    #define LINE_WIDTH 3 

    CRect rcInvalid; 
    pDC->GetClipBox(rcInvalid); 
    if(rcInvalid.left==0 && rcInvalid.top==0) pDC->FillSolidRect(rcInvalid, RGB(255,0,0)); 
    else pDC->FillSolidRect(rcInvalid, RGB(0, 255, 0)); //visible redraw area 

    CRect rcLogical; 
    GetClientRect(rcLogical); 
    rcLogical.bottom+=GetScrollPosition().y; 
    rcLogical.right+=GetScrollPosition().x; 

    m_RenderTarget.BindDC(*pDC, rcLogical); 
    m_RenderTarget.BeginDraw(); 
    m_RenderTarget.SetTransform(D2D1::Matrix3x2F::Identity()); 
    m_RenderTarget.DrawEllipse(CD2DEllipse(CD2DPointF(150.0f, 150.0f), CD2DSizeF(100., 100.)), m_pBlackBrush, LINE_WIDTH); 
    m_RenderTarget.DrawLine(CD2DPointF(150.0f, 150.0f), CD2DPointF(150.0f + 100.0f * 0.15425f, 150.0f - 100.0f * 0.988f), 
     m_pBlackBrush, LINE_WIDTH); 
    m_RenderTarget.DrawLine(CD2DPointF(150.0f, 150.0f), CD2DPointF(150.0f + 100.0f * 0.525f, 150.0f + 100.0f * 0.8509f), 
     m_pBlackBrush, LINE_WIDTH); 
    m_RenderTarget.DrawLine(CD2DPointF(150.0f, 150.0f), CD2DPointF(150.0f - 100.0f * 0.988f, 150.0f - 100.0f * 0.15425f), 
     m_pBlackBrush, LINE_WIDTH); 
    HRESULT hr = m_RenderTarget.EndDraw(); 

    if (SUCCEEDED(hr)) 
    { 
     // Draw the pie chart with GDI. 
     CPen penBlack(PS_SOLID, LINE_WIDTH, RGB(255, 0, 0)); 
     CPen* pOldPen = pDC->SelectObject(&penBlack); 

     pDC->Ellipse(300, 50, 500, 250); 

     POINT pntArray1[2]; 
     pntArray1[0].x = 400; 
     pntArray1[0].y = 150; 
     pntArray1[1].x = static_cast<LONG>(400 + 100 * 0.15425); 
     pntArray1[1].y = static_cast<LONG>(150 - 100 * 0.9885); 

     POINT pntArray2[2]; 
     pntArray2[0].x = 400; 
     pntArray2[0].y = 150; 
     pntArray2[1].x = static_cast<LONG>(400 + 100 * 0.525); 
     pntArray2[1].y = static_cast<LONG>(150 + 100 * 0.8509); 

     POINT pntArray3[2]; 
     pntArray3[0].x = 400; 
     pntArray3[0].y = 150; 
     pntArray3[1].x = static_cast<LONG>(400 - 100 * 0.988); 
     pntArray3[1].y = static_cast<LONG>(150 - 100 * 0.15425); 

     pDC->Polyline(pntArray1, 2); 
     pDC->Polyline(pntArray2, 2); 
     pDC->Polyline(pntArray3, 2); 

     pDC->SelectObject(&pOldPen); 
    } 
}