2016-09-28 79 views
0

好了另一個活動,所以我需要開始碰撞檢測的另一項活動,我是一個初學者試圖讓這個簡單的遊戲,我實在不明白這一點...它是通過標記//這是我試圖開始另一個活動,在這裏我要開始它的地方,當前的代碼給我錯誤開始碰撞檢測

GameView.java文件,我需要啓動活動

package fi.itsn.jetfighter; 

import android.content.Context; 
import android.content.Intent; 
import android.graphics.Canvas; 
import android.graphics.Color; 
import android.graphics.Paint; 
import android.graphics.Rect; 
import android.view.MotionEvent; 
import android.view.SurfaceHolder; 
import android.view.SurfaceView; 

import java.util.ArrayList; 

import static android.support.v4.app.ActivityCompat.startActivity; 

/** 
* Created by h on 21.9.2016. 
*/ 

public class GameView extends SurfaceView implements Runnable { 

    volatile boolean playing; 
    private Thread gameThread = null; 
    private Player player; 

    private Paint paint; 
    private Canvas canvas; 
    private SurfaceHolder surfaceHolder; 

    private Enemy[] enemies; 
    private Broccoli[] broccolis; 

    private int enemyCount = 3; 
    private int broccoliCount = 1; 

    private ArrayList<Star> stars = new 
      ArrayList<Star>(); 

    //defining a boom object to display blast 
    private Boom boom; 

    public GameView(Context context, int screenX, int screenY) { 
     super(context); 

     player = new Player(context, screenX, screenY); 

     surfaceHolder = getHolder(); 
     paint = new Paint(); 

     int starNums = 100; 
     for (int i = 0; i < starNums; i++) { 
      Star s = new Star(screenX, screenY); 
      stars.add(s); 
     } 

     enemies = new Enemy[enemyCount]; 
     for (int i = 0; i < enemyCount; i++) { 
      enemies[i] = new Enemy(context, screenX, screenY); 
     } 

     //initializing boom object 
     boom = new Boom(context); 

     broccolis = new Broccoli[broccoliCount]; 
     for (int i = 0; i < broccoliCount; i++) { 
      broccolis[i] = new Broccoli(context, screenX, screenY); 
     } 
    } 

    @Override 
    public void run() { 
     while (playing) { 
      update(); 
      draw(); 
      control(); 
     } 
    } 

    private void update() { 

     player.update(); 

     //setting boom outside the screen 
     boom.setX(-250); 
     boom.setY(-250); 

     for (Star s : stars) { 
      s.update(player.getSpeed()); 
     } 

     for (int i = 0; i < enemyCount; i++) { 
      enemies[i].update(player.getSpeed()); 

      //if collision occurrs with player 
      if (Rect.intersects(player.getDetectCollision(), enemies[i].getDetectCollision())) { 

       //displaying boom at that location 
       boom.setX(enemies[i].getX()); 
       boom.setY(enemies[i].getY()); 

       enemies[i].setX(-200); 

      } 
     } 

     for (int i = 0; i < broccoliCount; i++) { 
      broccolis[i].update(player.getSpeed()); 

      if (Rect.intersects(player.getDetectCollision(), broccolis[i].getDetectCollision())) { 

       startActivity(new Intent(this, end.class)); 
//This is the place I am trying to start another activity 
      } 
     } 
    } 




    private void draw() { 
     if (surfaceHolder.getSurface().isValid()) { 
      canvas = surfaceHolder.lockCanvas(); 
      canvas.drawColor(Color.BLUE); 

      paint.setColor(Color.WHITE); 

      for (Star s : stars) { 
       paint.setStrokeWidth(s.getStarWidth()); 
       canvas.drawPoint(s.getX(), s.getY(), paint); 
      } 

      canvas.drawBitmap(
        player.getBitmap(), 
        player.getX(), 
        player.getY(), 
        paint); 

      for (int i = 0; i < enemyCount; i++) { 
       canvas.drawBitmap(
         enemies[i].getBitmap(), 
         enemies[i].getX(), 
         enemies[i].getY(), 
         paint 
       ); 
      } 

      for (int i = 0; i < broccoliCount; i++) { 
       canvas.drawBitmap(
         broccolis[i].getBitmap(), 
         broccolis[i].getX(), 
         broccolis[i].getY(), 
         paint 
       ); 
      } 

      //drawing boom image 
      canvas.drawBitmap(
        boom.getBitmap(), 
        boom.getX(), 
        boom.getY(), 
        paint 
      ); 


      surfaceHolder.unlockCanvasAndPost(canvas); 

     } 
    } 

    private void control() { 
     try { 
      gameThread.sleep(17); 
     } catch (InterruptedException e) { 
      e.printStackTrace(); 
     } 
    } 

    public void pause() { 
     playing = false; 
     try { 
      gameThread.join(); 
     } catch (InterruptedException e) { 
     } 
    } 

    public void resume() { 
     playing = true; 
     gameThread = new Thread(this); 
     gameThread.start(); 
    } 


    @Override 
    public boolean onTouchEvent(MotionEvent motionEvent) { 
     switch (motionEvent.getAction() & MotionEvent.ACTION_MASK) { 
      case MotionEvent.ACTION_UP: 
       player.stopBoosting(); 
       break; 
      case MotionEvent.ACTION_DOWN: 
       player.setBoosting(); 
       break; 
     } 
     return true; 
    } 

} 

這裏是西蘭花java文件

package fi.itsn.jetfighter; 

import android.content.Context; 
import android.graphics.Bitmap; 
import android.graphics.BitmapFactory; 
import android.graphics.Rect; 

import java.util.Random; 

/** 
* Created by h on 22.9.2016. 
*/ 

public class Broccoli { 

    //bitmap for the enemy 
    //we have already pasted the bitmap in the drawable folder 
    private Bitmap bitmap; 
    private int x; 
    private int y; 
    private int speed = 1; 

    private int maxX; 
    private int minX; 

    private int maxY; 
    private int minY; 

    //creating a rect object 
    private Rect detectCollision; 

    public Broccoli(Context context, int screenX, int screenY) { 
     bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.broccoli); 
     maxX = screenX; 
     maxY = screenY; 
     minX = 0; 
     minY = 0; 
     Random generator = new Random(); 
     speed = generator.nextInt(6) + 10; 
     x = screenX; 
     y = generator.nextInt(maxY) - bitmap.getHeight(); 

     //initializing rect object 
     detectCollision = new Rect(x, y, bitmap.getWidth(), bitmap.getHeight()); 
    } 

    public void update(int playerSpeed) { 
     x -= playerSpeed; 
     x -= speed; 
     if (x < minX - bitmap.getWidth()) { 
      Random generator = new Random(); 
      speed = generator.nextInt(10) + 10; 
      x = maxX; 
      y = generator.nextInt(maxY) - bitmap.getHeight(); 
     } 

     //Adding the top, left, bottom and right to the rect object 
     detectCollision.left = x; 
     detectCollision.top = y; 
     detectCollision.right = x + bitmap.getWidth(); 
     detectCollision.bottom = y + bitmap.getHeight(); 
    } 

    //adding a setter to x coordinate so that we can change it after collision 
    public void setX(int x){ 
     this.x = x; 
    } 

    //one more getter for getting the rect object 
    public Rect getDetectCollision() { 
     return detectCollision; 
    } 

    //getters 
    public Bitmap getBitmap() { 
     return bitmap; 
    } 

    public int getX() { 
     return x; 
    } 

    public int getY() { 
     return y; 
    } 

    public int getSpeed() { 
     return speed; 
    } 


} 
+0

「的CURR ent代碼給我錯誤「 - 那麼,我想應該有一些問題。 –

回答

0

嘗試用

startActivity(new Intent(getContext(), end.class)); 

您需要通過上下文不this。這裏要擴展一個類SurfaceViewActivity所以this不會給你上下文喜歡它給出Activity

OR

由於您所傳遞的上下文中構造函數,因此你也可以不喜歡它

public GameView(Context context, int screenX, int screenY) {{ 
    super(context); 
    this.mContext = context; 
} 

,並通過此mContextIntent

startActivity(new Intent(mContext, end.class)); 
+0

現在它給了我一個錯誤,並建議創建方法「startActivity」,我應該在那裏做什麼? – Henyl95