1
我創建了一個精靈菜單,併爲每個精靈添加一個標籤。runAction函數將縮放精靈的子節點,但不會淡化它們
var items = [],
for(var i=0 ; i<players.length ; i++) {
var frame = cc.spriteFrameCache.getSpriteFrame("listviewitem"),
spritesNormal = cc.Sprite.create(frame,cc.rect(0,0,380,100)),
spritesSelected =cc.Sprite.create(frame,cc.rect(0,0,380,100)),
spritesDisabled =cc.Sprite.create(frame,cc.rect(0,0,380,100));
var label = cc.LabelBMFont.create(players[i].name , "res/fonts/bees50.fnt" , cc.LabelAutomaticWidth, cc.TEXT_ALIGNMENT_CENTER, cc.p(0, 0));
spritesNormal.addChild(label, 5);
var listviewSprite = new cc.MenuItemSprite(spritesNormal, spritesSelected, spritesDisabled, this.onListviewTap, { self: this, player: players[i] });
items.push(listviewSprite);
}
this._listview = new cc.Menu(items);
this.addChild(this._listview,1);
後來我嘗試通過動畫菜單列表中的一個精靈:
var sprite = this._listview.children[i],
sprite.runAction(
cc.EaseSineIn.create(
cc.spawn(
cc.scaleTo(1,3,3),
cc.fadeOut(1)
)
)
);
但這淡出只精靈,但不是標籤。縮放動畫也是爲標籤完成的,只是淡化不了。問題是什麼?錯誤?