有一個狀態機(稱爲外部)。這臺機器有兩個狀態 - 第一個和最後一個。第一個狀態是自定義的。在第一個狀態中,創建了另一個狀態機(稱爲內部狀態機),在這個例子中什麼都不做。爲什麼在構造函數中使用此指針的QState子類中嵌套的QStateMachine會導致外部狀態機無法進行轉換?
外狀態機具有兩種狀態:
#include <QDebug>
#include <QCoreApplication>
#include <QTimer>
#include <custom_outer_state.hpp>
#include <QFinalState>
#include "a.hpp"
class Functor
{
public:
void operator()()
{
// just emits a signal
TestObject outerTestObject;
// create outer state machine with all states
QStateMachine outerStateMachine;
CustomOuterState *state1 = new CustomOuterState();
QFinalState *state2 = new QFinalState();
state1->addTransition(&outerTestObject, SIGNAL(testObjectSignal()), state2);
outerStateMachine.addState(state1);
outerStateMachine.addState(state2);
outerStateMachine.setInitialState(state1);
outerStateMachine.start();
// process state machine transitions
QCoreApplication::processEvents();
qDebug() << &outerStateMachine << ": Outer state machine first state " << outerStateMachine.configuration();
outerTestObject.testObjectSignal();
QCoreApplication::processEvents();
qDebug() << &outerStateMachine << ": Outer state machine second state " << outerStateMachine.configuration();
}
};
int main(int argc, char *argv[])
{
QCoreApplication app(argc, argv);
QTimer::singleShot(0, Functor());
return QCoreApplication::exec();
}
和自定義狀態:
#ifndef CUSTOM_OUTER_STATE_H
#define CUSTOM_OUTER_STATE_H
#include <QState>
#include <QStateMachine>
class CustomOuterState : public QState
{
Q_OBJECT
public:
virtual void onEntry(QEvent * event)
{
// create inner state machine
machine = new QStateMachine();
/*
* some operations with the machine
*/
}
private:
QStateMachine* machine;
};
#endif
和試驗對象,它只是發出了一個信號:
#ifndef A_H
#define A_H
#include <QObject>
class TestObject : public QObject
{
Q_OBJECT
signals:
void testObjectSignal();
};
#endif
所以這個代碼工作預計 - 外部狀態機從第一個狀態變爲最終狀態:
QStateMachine(0x7fffc00f0a20) : Outer state machine first state QSet(CustomOuterState(0xe0a380))
QStateMachine(0x7fffc00f0a20) : Outer state machine second state QSet(QFinalState(0xe0a460))
但隨着定製狀態內的變化不大 - 傳遞this
(這是QState
子類)的內部狀態機的構造
- machine = new QStateMachine();
+ machine = new QStateMachine(this);
結果可知,外狀態機沒有按」 t想要轉換 - 雖然發送了轉換信號,但它仍保持第一狀態
QStateMachine(0x7fff219edcb0) : Outer state machine first state QSet(CustomOuterState(0x1fc4380))
QStateMachine(0x7fff219edcb0) : Outer state machine second state QSet(CustomOuterState(0x1fc4380))
解決方案很簡單 - 只需刪除內部狀態機,一切正常。但問題是爲什麼壞事發生。
那麼,爲什麼加入this
這是QState
到內狀態機的構造函數結果的子類,以便外狀態機並不想轉型做?
問題可能是因爲QStateMachine從QState類中觸發。在consturctor中的QState類可以接受父狀態,因此,「this」指針是QStateMachine的父狀態。 – Milovidov