1
我正在研究SFML/C++項目,並且我在boost圖庫方面遇到了一些麻煩,特別是astar_search。我生成的Voronoi圖用於隨機地圖和的曲線圖使用Boost圖庫的ASTAR方法與多邊形的各中心使用邊緣容器提升astar_search
建立邊緣的中間:
for (Polygon *u : this->_map->_polygons)
{
if (u->getPolygonType() == u->GROUND)
{
WayPointID wpID = boost::add_vertex(graphe);
graphe[wpID].pos = u->getCenter();
for (std::deque<Edge_ *>::iterator it = u->getEdges().begin() ; it != u->getEdges().end() ; ++it)
{
std::pair<Polygon *, Polygon *> t = (*it)->_polygonsOwn;
WayPointID wpID2 = boost::add_vertex(graphe);
graphe[wpID2].pos = t.second->getCenter();
if (t.first->getPolygonType() == t.first->GROUND)
{
float dx = abs(graphe[wpID].pos.first - graphe[wpID2].pos.first);
float dy = abs(graphe[wpID].pos.second - graphe[wpID2].pos.second);
boost::add_edge(wpID, wpID2, WayPointConnection(sqrt(dx * dx + dy * dy)), graphe);
}
的邊緣是正確建立,當我想提請他們:
所以我需要用與這些邊緣,但我的代碼愛仕達搜索不工作:(
struct found_goal {};
class astar_goal_visitor : public boost::default_astar_visitor{
private:
typedef boost::adjacency_list<
boost::listS,
boost::vecS,
boost::undirectedS,
WayPoint,
WayPointConnection
> WayPointGraph;
typedef WayPointGraph::vertex_descriptor WayPointID;
typedef WayPointGraph::edge_descriptor WayPointConnectionID;
WayPointGraph graphe;
WayPointID m_goal;
public:
astar_goal_visitor(WayPointID goal) : m_goal(goal) {}
void examine_vertex(WayPointID u, const WayPointGraph &){
if(u == m_goal)
throw found_goal();
}
};
和實現:
boost::mt19937 gen(time(0));
std::vector<WayPointID> p(boost::num_vertices(graphe));
std::vector<float> d(boost::num_vertices(graphe));
WayPointID start = boost::random_vertex(graphe, gen);
WayPointID goal = boost::random_vertex(graphe, gen);
try {
boost::astar_search
(
graphe,
start,
boost::astar_heuristic<WayPointGraph, float>(),
boost::predecessor_map(&p[0]).distance_map(&d[0]).visitor(astar_goal_visitor(goal)).weight_map(boost::get(&WayPointConnection::dist, graphe))
);
} catch(found_goal fg) {
std::cout << "is ok" << std::endl;
}
的路徑沒有找到......如果你能幫助我對愛仕達實施我會感激:)/ 我爲長度遺憾這篇文章:(,提升astar需要大量的代碼實現。
謝謝您提前
它的工作原理!非常感謝您的回答 ! :) – thegrandwaazoo