我正在製作井字遊戲。我需要檢查一個玩家是否點擊了他們已經點擊過的廣場。XNA - Mouse.Left按鈕在更新中不止一次執行
問題是錯誤顯示在第一次點擊本身。 我更新的代碼是:只要單擊左鍵
MouseState mouse = Mouse.GetState();
int x, y;
int go = 0;
if (mouse.LeftButton == ButtonState.Pressed)
{
showerror = 0;
gamestate = 1;
x = mouse.X;
y = mouse.Y;
int getx = x/squaresize;
int gety = y/squaresize;
for (int i = 0; i < 3; i++)
{
if (go == 1)
{
break;
}
for (int j = 0; j < 3; j++)
{
if (getx == i && gety == j)
{
if (storex[i, j] == 0)
{
showerror = 1;
}
go = 1;
if (showerror != 1)
{
loc = i;
loc2 = j;
storex[i, j] = 0;
break;
}
}
}
}
}
showerror
設置爲0。我的矩陣是用於存儲信息的3x3矩陣。如果是0,這意味着它已經被clicked.So在循環我檢查,如果store[i,j] == 0
然後設置showerror
爲1 現在,在繪製函數我做了這個呼籲showerror
spriteBatch.Begin();
if (showerror == 1)
{
spriteBatch.Draw(invalid, new Rectangle(25, 280, 105, 19), Color.White);
}
spriteBatch.End();
問題是每當我點擊在空方會變成交叉,但誤差會shown.Please幫我出