2015-06-01 89 views
0

遇到了一些麻煩搞清楚什麼我需要當一個節點被觸摸添加到下面的代碼,以切換場景過渡場景。我需要替換'....'來讓代碼在它下面運行。如何與SWIFT在spritekit

override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) { 

    .... 


    if touchedNode.name == "Game Button" { 
     let transition = SKTransition.revealWithDirection(SKTransitionDirection.Down, duration: 1.0) 

     let scene = File(size: self.scene.size) 
     scene.scaleMode = SKSceneScaleMode.AspectFill 

     self.scene.view.presentScene(scene, transition: transition) 
    } 
} 

回答

4

您可以使用此代碼:

override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) { 
    /* Called when a touch begins */ 

    for touch in (touches as! Set<UITouch>) { 

     let location = touch.locationInNode(self) 

     if self.nodeAtPoint(location) == self.playButton { 

      let reveal = SKTransition.flipHorizontalWithDuration(0.5) 
      let letsPlay = playScene(size: self.size) 
      self.view?.presentScene(letsPlay, transition: reveal) 
     } 
    } 
} 
+0

我如何找到雖然位置? – user3593148